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Author Topic: Lags  (Read 3581 times)

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Krosad

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Lags
« on: June 16, 2013, 07:17:33 PM »

Hello!

I have got a problem with actor.PlayAnimAsync. Everytime when actor.PlayAnimAsync calling, game is laging.
Is there a possibility to load animation before it runs?
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eborr

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Re: Lags
« Reply #1 on: June 17, 2013, 09:48:04 AM »

yes - you can get the animation to load when the scene loads, I don't have WME in front of me so I cannot tell you precisely where you set this up
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Mnemonic

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Re: Lags
« Reply #2 on: June 17, 2013, 05:37:57 PM »

Animations ARE loaded before they are played, unless the "Streaming" check-box is checked in SpriteEdit.
If you want to pre-cache the animation in the scene, just create a hidden scene entity and attach the animation to it.
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