Wintermute Engine > Bug reports

Engine crash - script trigger



I have encountered a replicable script crash (in case it was worth something):

In Scene Edit attach custom property to a region and call it IdObelisk with value 1

This code works flawlessly:

--- Code: WME Script ---global salia4_obelisksScanned;var id = ToInt(this.IdObelisk);salia4_obelisksScanned[id] = true; 

This code desktop crashes WME:

--- Code: WME Script ---global salia4_obelisksScanned; salia4_obelisksScanned[ToInt(this.IdObelisk)] = true;  


[0] Message Index

Go to full version