Wintermute Engine > WME sources discussion

Screen resolution scale down

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lacosaweb:
Hi, I'm working on a full HD game (1920x1080) but when I try to run it in a computer without FullHD screen, the game doesn't run.

I'm trying to implement Downscaling resolution in case the screen can't work with game current res. I read that WMELite do it in CBRenderSDL::InitRenderer, but I don't know how to implement it in the WME Windows.

Please, can anyone help me? I think that is an important feature.

Thanks a lot!

piere:
Someone made a really cool tool recently and posted it on here. It was last year or this year I think, it automatically scales down every image in the game to fit whatever resolution you are going for. You might wanna search for it in the forums, I forgot what it was called.

lacosaweb:
Hi, I saw this. But the solution you tell me makes a copy of the game using the new resolution. I don't want to distribute 2 versions of the game depending on resolution. I need that the engine resize the images on the screen, like WME in iPhone or Android.

Atelier Sentô:
A few months ago, I asked on the forum about WMELite downscaling on Windows.
You can read the thread here:
http://forum.dead-code.org/index.php?topic=5584.0

But I've found no solution to the problem.
If you find one, I'd be interested to hear about it!

Thank you!

metamorphium:
You can try my fork of wme lite. It should switch resolution to the nearest with correct aspec ratio and letterbox it.

https://bitbucket.org/JanKavan/wmelite-julia-branch

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