K’NOSSOS, a Classical Point-and-Click Sci Fi Adventure Game by Svarun EntertainmentABOUT USSvarun Entertainment is an independent group of dedicated individuals committed to creating contemporary 2D adventure game titles in the vein of the most well-known classics of the genre. We tend to view the computer games more as an art form than a form of entertainment, more as a labor of love than the means of earning money. We concentrate on creating atmosphere, immersion and quality storytelling.
Our greatest success so far is the completion of the prologue of our first game title - Vsevolod. Contrary to some rumors, the project is, due to immense problems it presented to our small team at the moment, merely put on hold - we plan to tackle the issue immediately upon completion of K’NOSSOS. Prologue of the game may be downloaded here:
http://vsevolod.svarungames.com/Vsevolod-Prologue.zipABOUT PROJECTK’NOSSOS is an independent game development endeavor run by Svarun Entertainment. With this project we are aiming at creating a contemporary 2D Point n’ Click adventure game with strong emphasis on unique atmosphere, immersing puzzles and gripping storyline.
K’NOSSOS emerged as a result of a collision of several fairly diverse streams of thought. Initially, we were inspired by the old-school adventure games, namely those whose mechanics are based on exploration, dialogue, item handling and object manipulation. Artistically, we wanted to set this game in a hand painted world best described as the marriage of art of Vasily Kandinsky and third dimension. Lonely, unsettling, and at times outright bizarre atmosphere of titles such as Kentucky Route Zero was also desirable. Finally, our favorite sci-fi reads like Dune, Chronicles of Amber, A Stranger in a Strange Land, etc. influenced the storyline which provided the kinetic energy needed to set our hero in motion.
K'NOSSOS Prologue, Tutorial Section (Screenshot) Even though the project has set out as a labor of love, we hope to move it into commercial arena as soon as possible. Our hopes are naturally directed at one or other form of crowd funding. However, as such an enterprise requires a substantial following, we are still biding our time before moving onto next phase of our plan. When that moment comes - you will naturally be the first to know.
Given the capabilities of the engine we are using, our main objective at the moment is the development of PC version of the game.
Extrasolar Long-Reach Exploration and Colonization Vessel #074, Cryo Deck (Screenshot) GAMEPLAYBeing a release in the vein of classical adventure games, K’NOSSOS will play much like most of the other titles in the genre. The character, viewed from 3rd person, will traverse the locations presented in side-view.
Left mouse click will be used generally for moving and various interactions (talking, picking up, using, and so on), while the Right mouse click will generally be used for fetching details regarding various items within game world or inventory.
Extrasolar Long-Reach Exploration and Colonization Vessel #074, Shuttle Bay (Screenshot) The game will feature a classic inventory and an in-game journal, filled out automatically following the important discoveries made by the player.
Player character will at all times be followed by an Orb which, besides being an important plot element, is also a unique gameplay device. Player will have four of Orb’s abilities at his/her disposal: Heat, Melt, Weld and Cut.
Finally, game also features special zoom areas and mini-games tightly connected to the setting of the location in question.
Extrasolar Long-Reach Exploration and Colonization Vessel #074, Bridge Deck (Screenshot) FEATURESThe game features:
• classic point-n'-click interface
• abstract 2D expressionist style reminiscent of the art of Wassily Kandinsky
• intricate dark sci fi storyline
• non-linear gameplay
• cross-genre experimental soundtrack
Extrasolar Long-Reach Exploration and Colonization Vessel #074, Cryo Bed (Screenshot) ENGINEK'NOSSOS is developed in the WME Engine 1.x, with PC version being the main objective of the team at this point.
The engine, alongside the accompanying documentation, may be freely downloaded at:
http://res.dead-code.org/doku.php/wmelite:startIS THERE A WAY A PERSON COULD HELP YOU OUT?Yes. We are of course in need of certain professions more than others, but in general we would like to hear what each and every one of you has to say and offer. Please write to
jobs@svarunentertainment.comExtrasolar Long-Reach Exploration and Colonization Vessel #074, Service Shuttle (Screenshot) In order to stay most up-to-date, please visit our social media outlets at: