Game development > Game announcements

NIGHT IN FOG - Tactical RPG

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Dendrobats:
First of all thanks for good words, those are with keep me going on this project!

I work on game in free time after day time work, so it goes slow right now but in more / less plan is to launch playable demo in 3,4  months with some locations and normal story mode and maybe launch Kickstarter campaign. Then maybe it will go faster:)

Right now I have copyrighter who works has written some SiFi books. She is working on story right now, after story is ready will implement story in game and make new levels/ items/ conversations based on story.
Meanwhile I work on tweaking engine, making battle engine more mature...
I also work on more SiFi atmosphere in game, will remake buildings soon based on skeches I made...

If all goes as planned then official launch date might me 2017 2Q.

Keep fingers crossed!

Dendrobats:
Small UI tweak
Game Demo updated.

Dendrobats:
I created Facebook development page:
https://www.facebook.com/NiFOG
Feel free to join!

Dendrobats:
New demo: FOG-0.7.1025a.zip

- New gun selection script
- New levels
- All NPC calculating gun damage and accuracy and distance by gun they using so its more balanced.
- All skills are linked
- Random levels or encounters when travel
- New camera move possibility in battle (find badguys)
- Radiation damage improved
- Improved tile based levels generation
- Huge chunk of bug fixes, main script completely rewritten
- Some nice transform effects on windows added
- When you die you can be resurrected if you buy insurance in Revacorp HQ

Still looking for talented people to join team!

Here are some screens:





Dendrobats:
New small update

Now engine has:

- doors that work automatically;
- automatic box script;
- Proximity holograms with appears and disappears based on distance;
- improved walk animations;
- a major bux fixes;
- shadow script for NPC and main actor;
- improved battle engine.

Here are some pics:



And here latest Demo:
FFOG-Latest.zip

At this point we have 3 copywriter in team and we are starting to work on story and dialogues.
Still some open positions for coders and artists if someone wish.....

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