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Hey, guys. Can someone give me a good explanation of how custom properties work? For instance, if in the SceneEdit I add a custom property to the scene, "dark", set to "true", how can I then access that property in the script?
Also, is there an easy way I could make all scenes in the project have this property?
That's great. What about scenes that already exist? I notice that for a window you can specify another window to use as the template, which I guess is like a parent class. Is there any similar ability for scenes?