I never really planned direct keyboard conrol support in WME; the one in the original demo was there for development purposes only. The idea is to be able to implement it by scripting, similarly to Igorrr's
script for 2D characters. Unfortunately the walking/blocked areas work quite differently for 3D characters and I will yet have to add a few new scripting methods to make something like that possible. I'll definitely keep that in mind for the next WME release, just give me some time.
As for automatic head-turning: this, on the other hand, IMHO should be a build-in feature in WME. My idea is, that you'd define "hotspots" in the 3D geometry, similarly to defining waypoints, and the character would automatically turn his head to the nearest 3D hotspot.