Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Won't implement => Topic started by: redfox on November 11, 2007, 05:34:36 PM

Title: Go To waypoint, rather than Screen X and Y or object
Post by: redfox on November 11, 2007, 05:34:36 PM
Would it be possible to send the actor to a Waypoint in the 3D Hidden Geom, rather than using the X and Y position of the screen?
Title: Re: Go To waypoint, rather than Screen X and Y or object
Post by: Mnemonic on November 12, 2007, 09:09:58 AM
What do you need it for exactly?
If you know the target point coordinates, there's an actor.GoTo3D(X, Y, Z) method (which somehow didn't make it to the documentation, as it seems...).
Title: Re: Go To waypoint, rather than Screen X and Y or object
Post by: redfox on November 14, 2007, 02:03:59 PM
I will try the actor.GoTo3D(X, Y, Z), thank you for info. It's getting the correct XYZ that's the issue, which is why I thought if I could send the actor to the closest Waypoint it would be good. Can you get the XYZ of a waypoint anyway?

I can then have several cameras in one HG and the actor will approach positions correctly from each screen, rather than having to code an actor GoTo for each screen as I am currently doing.
Title: Re: Go To waypoint, rather than Screen X and Y or object
Post by: redfox on December 06, 2007, 02:19:24 PM
Can you get the XYZ of a waypoint through Wintermute?
Title: Re: Go To waypoint, rather than Screen X and Y or object
Post by: Mnemonic on December 06, 2007, 03:52:17 PM
You can't, because individual waypoints aren't addressable in any way (they don't have a name or some other id).