Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: FogGobbler on November 13, 2007, 12:46:26 PM

Title: Moving 3d objects along a path
Post by: FogGobbler on November 13, 2007, 12:46:26 PM
Hi!

It would be great to move 3D objects along a path. For example if you´ve got a sliding door that opens, you only need the 3d model of the door, the starting point, the endpoint and move the door with GoTo.

But at the moment its a bit tricky to find the correct starting and end point so that everything fits into the 2D scene. Now I´ve used X-animations and this works well, but in my opinion its a waste of memory space to load a "open/close" animation, when you could script the movement.

You could layout the paths in the scene manager for example and the have a function like actor.FollowPath("pathname")

What do you think of my idea?

Many greetings,
Oli
Title: Re: Moving 3d objects along a path
Post by: Mnemonic on November 13, 2007, 06:16:55 PM
I think a sequence of GoTo's will do the same job, only with worse visual support in SceneEdit.