Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Topic started by: FogGobbler on November 13, 2007, 12:46:26 PM
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Hi!
It would be great to move 3D objects along a path. For example if you´ve got a sliding door that opens, you only need the 3d model of the door, the starting point, the endpoint and move the door with GoTo.
But at the moment its a bit tricky to find the correct starting and end point so that everything fits into the 2D scene. Now I´ve used X-animations and this works well, but in my opinion its a waste of memory space to load a "open/close" animation, when you could script the movement.
You could layout the paths in the scene manager for example and the have a function like actor.FollowPath("pathname")
What do you think of my idea?
Many greetings,
Oli
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I think a sequence of GoTo's will do the same job, only with worse visual support in SceneEdit.