Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: FogGobbler on April 06, 2008, 01:26:58 PM

Title: Bone manipulation..
Post by: FogGobbler on April 06, 2008, 01:26:58 PM
Hi!

I hope I´m not getting on your nerves with my suggestions, but as the project grows I just get more ideas in my head  ;D

It would be great to have some kind of simple bone manipulation method for the 3D actors. Then you could script animations without having to use X file-animations.

This could be used for lipsync talk animations, because you could test, if the speech output volume > 0 and then move the face bones.

It also could be used to move the head, if an actor enters a special region.

Best regards,
Oli