Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Topic started by: FogGobbler on April 06, 2008, 01:26:58 PM
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Hi!
I hope I´m not getting on your nerves with my suggestions, but as the project grows I just get more ideas in my head ;D
It would be great to have some kind of simple bone manipulation method for the 3D actors. Then you could script animations without having to use X file-animations.
This could be used for lipsync talk animations, because you could test, if the speech output volume > 0 and then move the face bones.
It also could be used to move the head, if an actor enters a special region.
Best regards,
Oli