Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Dan-D on May 18, 2008, 07:58:13 PM

Title: Morpher and voice sync?
Post by: Dan-D on May 18, 2008, 07:58:13 PM
So here's features that I think would be really useful:
Morpher-support of 3d max morpher modifier to do facial animation. It's a lot easier that that bone manipulation and ridding.
Voice synchronization-guess it's been asked before but automatically movement of jaw bone in sync of sound would make 3d characters more alive... a lot more alive and not those robot that they are now.
Hope it'll be implemented some day folks!  ::wave
Title: Re: Morpher and voice sync?
Post by: Mnemonic on May 19, 2008, 07:49:04 AM
X format doesn't support vertex animation (i.e. morphing), at least not in any standard way, as far as I know.
Title: Re: Morpher and voice sync?
Post by: Dan-D on May 19, 2008, 06:25:23 PM
what about voice synchronization? Will it be in "To Do" list?
Title: Re: Morpher and voice sync?
Post by: Mnemonic on May 20, 2008, 10:00:04 AM
I'm not planning real-time lip sync. IMO pre-generated lip-sync information is more flexible.