Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: kypho on October 26, 2008, 08:31:11 PM
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Hi everybody!
I could need a quick lecture about z-ordering. Just the basics for the start :)..How to use that infernal thing and how to use MoveToBottom() function for example and all those other functions as well. ::slug
So the setup is like this. I have a sprite entity called "Gate" and I would like that to be on the bottom so that the actor can't go behind that gate. How do I control the z-order for this Gate I have? I have gate.script which contains the code of this gate and I think that I should put some code more to here, but don't know how. I tried to use that MoveToBottom() function, but all I get is error to my log O0 ...heh.
Thnx already!
- Kypho the beginner
ps. when I get something done with this fantastic engine, I will let you see too ;)
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There is some info about ordering here:
http://docs.dead-code.org/
"Inside a game scene creation"---there is also mention about this in the WME book online--my understanding is that the z depth of regions is ordered from top to bottom in the Layout screen but for your gate it might be that a blocked region might work--not sure. You'd have to try it.
I just discovered all the scripting commands--they're in the wme documentation online but I don't think there's enough room in the forum to explain them all--the best way is trial and error. :) I certainly couldn't explain them all -- : ) But I'm really glad they're listed there so I can try and err sometime. : ) Right now I'm happy working through the tutorials. : ) Problems and mistakes are my friend as that's how I get to take things apart and figure out how things work. : )
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Aaah, it was so simple to me :) it is just the order of things in *.scene file :D...I was thinking to use some difficult code to make that work, but now I could get it working much more easier, thanks again for your guidance and this engine. Btw I tried to find help file about that thing, but of course cos I was lazy to read I missed it ::wave ...Now my character stands before the door as he should!
- Kypho the beginner
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:) Looking forward to a screenshot of your game.
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hehe catacomber...my game is not so good looking (yet), it's about the police quest 2 quality :P:P:P C:-)