Wintermute Engine Forum

General Category => Software and games => Topic started by: sorrow on April 26, 2010, 09:25:54 AM

Title: Dead City 2
Post by: sorrow on April 26, 2010, 09:25:54 AM
My backgrounds for Dead city 2

http://imb.lide.cz/big/4b7d0da0ef52e14de2c30000.jpg?year=2010&month=02&day=1809&a=1

http://imb.lide.cz/big/4bd5298bdcaad32ea5060100.jpg?year=2010&month=04&day=2605&a=1

Title: Re: Dead City 2
Post by: Dogtown on May 05, 2010, 01:25:43 PM
Není náhodou na tom prvním obrázku Vito z Mafie 2?
Title: Re: Dead City 2
Post by: StarLite on May 12, 2010, 06:47:41 PM
Oh NO WAY! I loved the first game, can't wait to play this one. Screenshots look terrific. Keep us posted  ::wave
Title: Re: Dead City 2
Post by: jonlab on September 07, 2010, 09:28:00 AM
Hello,

I'm a french videogames developer, and I very much enjoyed Dead City game ! its darkness, mood, ...
I think that the game could be ported on iPhone, and that's what I'm proposing to do !
sorrow, are you Nihilis the author of the first game ?
If not, anyone knows how I can reach Nihilis ?
If yes, could you contact me to discuss this idea ?

My french web site : www.jon-lab.com

Cheers,

Jonathan.
Title: Re: Dead City 2
Post by: Mnemonic on September 07, 2010, 10:06:21 AM
Hi Jonathan. The developer of the original Dead City is NaRCo (http://forum.dead-code.org/index.php?action=profile;u=136). You should see his email address in his profile. I'm not sure he's still using the mail, though, because he left game development years ago.
I agree, though, that the game would work well on iPhone (except the original resolution is too big for the old iPhones/iPads) and the game logic is simple enough to re-implement from scratch.
Title: Re: Dead City 2
Post by: jonlab on September 07, 2010, 12:51:04 PM
Thanks,
I just sent an email to NaRCo ! Hope he checks his mails...
Quote
I agree, though, that the game would work well on iPhone (except the original resolution is too big for the old iPhones/iPads) and the game logic is simple enough to re-implement from scratch.
Yes, that's what I was thinking. But it should be ok on iPhone and iPod touch too : there is no fine "pixel hunting", so it should be perfect in 480x320 too !

And I'm currently working on another adventure game adaptation (Mortville Manor) on iPhone, so I'm starting to have a little "adventure game engine"... That could be reused on other games...
www.mortevielle.com (sorry, it's in french...)

Jonathan.

Title: Re: Dead City 2
Post by: jonlab on September 07, 2010, 12:55:34 PM
I'm just curious, is there any way to open and uncompress the .dcp file of a game ?
Is this the wintermute engine game data format, is there any way to preview it or is this a compiled-closed format ?
(I would like to see how the Dead City game resourses are organized to see how easy it would be to port the game).
thanks,
Jonathan.
Title: Re: Dead City 2
Post by: jonlab on September 09, 2010, 06:33:57 AM
I was able to unpack the data file, and I think that the game is portable on iPhone. Resources are well organized ! standards file formats, ... great !
I will wait for NaRCo answer to my email. Did anyone have news from him recently ?

Thanks,
Jonathan.

Title: Re: Dead City 2
Post by: Chaoss on July 30, 2011, 12:39:43 PM
This game is awesome :D, please do release it for PC as well though as I don't think my Nokia 3310 will be up to the task lol
Title: Re: Dead City 2
Post by: Endrit on July 30, 2011, 01:29:14 PM
Where can i find the first ???
It look like interesting !!!!
Title: Re: Dead City 2
Post by: Mnemonic on July 30, 2011, 04:50:10 PM
Where can i find the first ???
There is a download link on the WME Games page.
Title: Re: Dead City 2
Post by: Endrit on July 30, 2011, 09:57:30 PM
There is a download link on the WME Games page.

Found it !!! XD  ;D Thx Mnemonic
Title: Re: Dead City 2
Post by: Endrit on July 31, 2011, 01:18:57 PM
right now i've finished Dead City , it was really good ! ::rock