Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: mylesblasonato on April 30, 2011, 02:39:47 PM

Title: Awesome stuff!
Post by: mylesblasonato on April 30, 2011, 02:39:47 PM
Great work Mnemonic, as always :)
I tested out a game on Mac and iOS and it worked flawlessly on both.
I'm going to test out the iOS some more to see what it's really capable of.
I'm using iPhone 4 btw so it's more powerful then the your iTouch.

Cheers  ::beer
Myles Blasonato.
Title: Re: Awesome stuff!
Post by: Kukulcan on April 30, 2011, 04:55:58 PM
Hi...this subforum is barren, so I thought I start filling it a little.

We are evaluating adventure engines to do some little adventure games on iPhone/iPad.

The apllication itself isnt a game, but we want some minigame-adventure-parts. So as you already built a game the first question would be if we could implement the adventure player as view controller inside our app instead of it being the app.

I sure have more questions but maybe some of them will be answered when I have installed the tools for the adventure creation.

For now I would be happy if I get some feedback at all hoping that is is still a living project...edit...I see this is not just living but obviously quite fresh ;)
Title: Re: Awesome stuff!
Post by: Mnemonic on April 30, 2011, 05:24:17 PM
Myles: That's good to hear :) Thanks for testing.

Kukulcan: WME Lite is based on SDL (http://www.libsdl.org), which handles all the low level stuff for various platforms. In case of UIKit it creates its own view controller. I'm not a Cocoa Touch expert myself, so I don't really know if it would be possible to integrate with an existing view, sorry. My understanding is it was designed primarily as a standalone application, but maybe there's a way.
Title: Re: Awesome stuff!
Post by: Kukulcan on April 30, 2011, 07:49:36 PM
Ah, ok, thanks...I will have our programmer take a look at it. But I fear it will get pretty hard to get it running in our universal app.

About the limitations of the Lite engine, are they somehow reflected in the adventure design tools or is it obvius what you must not do?
Title: Re: Awesome stuff!
Post by: mylesblasonato on May 01, 2011, 02:31:25 AM
@Kukulcan
I'm %80 sure you can't do that because SDL only can support 1 view unless you hack it hardcore style.
However Mnem needed to hack it already to get the games to run Landscape so to furthur hack might be complicated.
I know when I was using SDL and wanted to integrate Qt by creating a window with it and an SDL view inside that it gave me problems.
I did finally get it to work but still it was hard.

Cheers  ::beer
Myles Blasonato.
Title: Re: Awesome stuff!
Post by: Kukulcan on May 02, 2011, 09:01:15 AM
@Kukulcan
I'm %80 sure you can't do that because SDL only can support 1 view unless you hack it hardcore style.
However Mnem needed to hack it already to get the games to run Landscape so to furthur hack might be complicated.
Too bad! we arent really the harcore coders so I assume we won't get it running :(

The engine might be a little overkill for our "in-app" stuff anyway, still an option for a standalone adventure, so I will watch this closely - thanks! :)
Title: Re: Awesome stuff!
Post by: mylesblasonato on May 06, 2011, 04:23:02 AM
Sorry about that but I'm looking forward to seeing what you guys produce :)
I've got my team together and we're working on a Cyberpunk comedy with WME Lite.
It's great for adventures but yeah it's prob overkill for your app.

Cheers  ::beer
Myles Blasonato.