Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: eborr on April 02, 2012, 02:22:58 PM

Title: Error loading 'wme_console.dll'. Make sure the file is present and
Post by: eborr on April 02, 2012, 02:22:58 PM
Using Win 7 64 bit,

the console is running fine in the project manager, I need to enable the logging in the compiled software as my testers want to test from the exe file

I get the above error message, dot net frameworks are installed in versions 2/3/4. I am able to write to Game.LOG in the project manager but not in the log for the compiled version

Any thoughts ?

Title: Re: Error loading 'wme_console.dll'. Make sure the file is present and
Post by: Mnemonic on April 02, 2012, 02:34:52 PM
Writing to a log and displaying the console are two unrelated things. The log file is disabled when the game isn't running in debug mode. To enable the debug mode, follow this article: http://res.dead-code.org/doku.php/kbase:how_do_i_run_a_compiled_game_in_debug_mode_to_allow_error_logging_or_fps_display
To be able to use the debug console, you'd probably need to copy most of the DLLs from WME DevKit to the game directory on tester's machine.