Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: redfox on September 07, 2016, 12:25:02 PM
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Hi,
I capture the save game thumbnail with - Game.StoreSaveThumbnail(); before then changing to the menu scene.
Player can save and the correct thumbnail is saved first time, but I don’t automatically return to the game after save, and if the player saves again to a new (or over a save game), the thumbnail used is that of the menu screen, and not the thumbnail previously captured 'ingame'.
Does Game.StoreSaveThumbnail() automatically clear during the save process? If so how can I get around that or stop it?
Thanks
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I might be able to help if I could see the code, if you would care to share :)
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The only thing newer I thing I am using is
Game.StoreSaveThumbnail();
the rest is based on the old 3d demo still.
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The only thing newer I thing I am using is Game.StoreSaveThumbnail();
the rest is based on the old 3d demo still.
Yes but have you considered where you have added the code might be pertinent.
- As regards the menu screen saving that's interesting because when you save using the standard means, the system take a screen save with the menu window removed.
- A couple of suggestions,
1. do you get a similar set of events occurring without the StoreSaveGame() method, by that I mean, you save the game once, it works first time, then when you try a second save the thumbnail shows the menu.
2 - the 3d demo uses a different and rather more involved approach to menu systems than the other demo systems - I think you should experiment with the standard wme demo to see if you get the same effect.
3. And this is a guess, you might want to try to re-initialise the thumbnail with delete thumbnail to see if this has an effect