Wintermute Engine Forum

General Category => General Discussion => Topic started by: odnorf on January 11, 2005, 11:54:04 PM

Title: 2 :-)
Post by: odnorf on January 11, 2005, 11:54:04 PM
Two Years have passed since Mnemonic released the first public beta of WME.

Thank you Jan. WME is one of the best things that ever happened to my life. Thanks to you a dream of mine became a reality (literally  ;)).

I never expected I'll find some very good friends in a forum but I did ;D
Title: Re: 2 :-)
Post by: McCoy on January 12, 2005, 12:01:34 AM
Sniff... oh my,  the grow so fast.. snif...  :'(

I want to thank you too Jan for all the effort you put in WME. I'm sure it will finally become the one and definitive 2D (and now even 3D) adventure game engine. It has the tech, and you have the guts  ::rock

Happy birthday WME, and thank you very much Jan!  ::beer



I still remember... http://forum.dead-code.org/index.php?topic=400.0
Title: The second anniversary
Post by: Mnemonic on January 12, 2005, 03:07:46 PM
Hi wintermuties,

yes, today it's two years since the first public version of WME has been released.
I dare to say the last year was successful for WME. First finished games started to appear; historically the first complete WME game ever to be released was Dreamweb's Sofia's Debt (http://www.justadventure.com/IndependentDevs/SofiasDebt/SofiasDebt.shtm).
We have seen many demos and trailers, including the ambitious demo of a project which helped WME to mature - Project Joe (http://www.adventuregamers.com/article/id,433).
There are also many more cool games in development. One of the great things about being the engine developer is being able to see previews of some yet-unannounced games, and believe me there's a lot to look forward to ;)

Speaking about technicalities, there were fewer engine updates than in the first year, because most of the child diseases have already been removed. On the other hand, the updates have been bigger and usually brought a large set of new functions. One of the last ones brought the long awaited (experimental) support for real-time 3D characters.

The WME community continues to grow. This forum is, hopefully, still a useful source of information and advice for both newbies and advanced users, while our IRC channel (http://www.dead-code.org/forum/index.php?board=1;action=display;threadid=260) is still a useless source of disinformation and confusion for everyone ;)


What is the future of WME? Well, no revolution is planned. I want to keep improving the engine and provide support. There are two long term tasks I'd like to work on, namely the new toolset, to help eliminating needless work and tedious tasks and a brand new script compiler, to get rid of some annoying limitations.


I want to sincerely thank to all of you WME users for using this software to create such beautiful pieces of arts. I said that before and I'll say it again: without you there would be no WME. Thank you for using it, thank you for helping the other members of the community, and thank you for helping WME to get recognized by the outside world.


For the third year, cheers! ::beer
Title: The second anniversary
Post by: Nihil on January 12, 2005, 03:30:24 PM
We congratulated already at the useless source of disinformation (TM), but again:

Thanks for this fantastic piece of software and all the efford you put in it, and of course for the patience you have with all our questions.
And for the legendary Wilma Tetris cheat that I still haven't found out ;-)

Cheers back  ::beer


Title: Re: The second anniversary
Post by: odnorf on January 12, 2005, 06:53:24 PM
And for the legendary Wilma Tetris cheat that I still haven't found out ;-)

 ??? The sources are available. It won't take you more than a few minutes to find everything.  ;)
Title: Re: The second anniversary
Post by: Jerrot on January 12, 2005, 07:59:59 PM
Big party currently on IRC!  8)