Wintermute Engine Forum

General Category => General Discussion => Topic started by: Jerrot on May 04, 2005, 09:17:53 AM

Title: Blender and Milkshape...
Post by: Jerrot on May 04, 2005, 09:17:53 AM
Hi,

reading Mnemonic's post about the MS3D exporter for 3ds max, I wonder if anybody already created an actor in Blender yet and exported it successfully to Milkshape for the use in WME.

I did so once as a very simple test and I succeeded with the RAW format. Somehow I doubt it supports textures though and I can't test it this week. So - did anybody already export an actor from Blender WITH textures into Milkshape?
Title: Re: Blender and Milkshape...
Post by: Nihil on May 04, 2005, 09:31:18 AM
I did a test with an exporter I found on Elysiun a while ago, but it looked extremely odd in Milkshape. The exporter was very beta if I remember correctly, and I don't know if there is a better version meanwhile.
Title: Re: Blender and Milkshape...
Post by: Jerrot on May 04, 2005, 09:41:04 AM
I did a test with an exporter I found on Elysiun a while ago, but it looked extremely odd in Milkshape. The exporter was very beta if I remember correctly, and I don't know if there is a better version meanwhile.

I just found it, thanks. This link should lead to the latest version, although it doesn't support anims and its said to export the bones "sideways". Sounds like mutants to me. ;-)

http://www.elysiun.com/forum/viewtopic.php?t=30004&postdays=0&postorder=asc&start=24