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Messages - Cobus

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Technical forum / Re: 3D geometry with stencil shadows equals walk-behind?
« on: September 17, 2008, 06:40:01 AM »
Ah...Would you mind terribly keeping this side-effect around forever and ever? Seriously though, I think this as a standard feature would rock.
For instance, an option for "Generate walk-behind areas from hidden geometry (requires stencil shadows)" sort of thing?

2
Technical forum / 3D geometry with stencil shadows equals walk-behind?
« on: September 16, 2008, 04:08:06 PM »
Hi there, I'm a total Wintermute noob. Just so everyone knows.

So, working up to my question, here's two scenarios:
1. 3D geometry, with shadow objects BUT shadows are set to "flat", which gives me this:


2. 3D geometry, with shadow objects BUT shadows are set to "stencil", which gives me this:


Question is: Does this mean Wintermute recognizes Walk-Behind regions from 3D geometry? I'm loving this, I'm just not sure whether it's a supported feature.
Am I totally missing something, or is Wintermute just cool beyond words in general?


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