Please login or register.

Login with username, password and session length
Advanced search  


IRC channel - server:  channel: #wme (read more)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - essegoe

Pages: [1]
Technical forum / Re: missing function Entity.setLayer() ?
« on: January 29, 2005, 02:31:10 PM »
Thanks, seems to work fine :-)

Technical forum / missing function Entity.setLayer() ?
« on: December 31, 2004, 05:44:22 PM »
Hi, I was creating some smoke-generating-script and encountered the following problem:
When creating an entity with Scene.CreateEntity() the Entity always appers in the lowest layer of the scene. For parallax-scrolling is used in the scene I would like to assign the newly created entity to a different layer, but how? There is no Entity.setLayer() or something... :-(
Neither is there an alternate constructor Scene.CreateEntity(name,layer), what would have been possible, too.

Feature requests, suggestions / Re: Versioning
« on: September 22, 2004, 06:32:34 PM »
I seem to have a problem running the WME-Toolkit with non-Administrator-rigths on Win2K. Fonts look weird in the Preview-Window and Scene-Preview crashes...
Is there a problem with my machine or a gerneral WME-"bug" (i.e. running without admin-rights is not supported)?

Feature requests, suggestions / Re: Versioning
« on: September 18, 2004, 12:37:04 PM »
Cool, thanks for the wordfile. I can't wait to get that "intelli-sense Version", sounds good(and will make life easier). Guess you're right about the debugging problem. I could imagine a Split-Sceen-Solution with the running game on the left and a code-debugging-window on the right that appears when a scipt reaches a breakpoint, like that would be possible. Maybe with an area for variable values etc.

Feature requests, suggestions / Re: Versioning
« on: September 17, 2004, 02:13:48 PM »
Yes, I thought about including it in the WME Tool, but maybe you're right and it's easier to use an existing general tool.
I don't know WinCVS, but I'll check it out soon. My problem is, that I'm working with a friend on a project and it would be good to synch via Internet. The above descriptions(click in windows explorer etc) make me think, that WinCVS might not have that functionality. Maybe it has.
Other suggestions related to the IDE are Syntax checking(ok, I can use the JavaScript Setup for Ultraedit), automatic syntax-"guessing" (like I enter "actor." and the IDE tells me all the methods/attributes of that class, see eclipse or other IDEs) and debugging of single scipts, without starting the whole game. I think these things would need an included Text(Script-)editor in ProjectMan.


Feature requests, suggestions / Versioning
« on: September 13, 2004, 05:45:00 AM »
Will there be some kind of a Cooperation Tool, like CVS Repository is for JAVA? Working on one Project with two people is not so funny right now...

Pages: [1]

Page created in 0.021 seconds with 20 queries.