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Technical forum / Re: Screen Size
« on: August 13, 2012, 11:34:55 AM »
Hi. I work with small team making casual first person hidden objects. To cover most variety of screens (widescreen and non) we created template based on 1280x768 initial screen size.
http://dl.dropbox.com/u/54113115/resolution_template.jpg
where only green area is used for player actions and only this area should be visible at screen for sure - the other parts could be cut off or not , they are not used in gameplay.
So the picture should always maintain aspect ratio and fit the whole screen with no black bars (maybe except fullscreen video) - everything that outside the screen is cut out.
here i made some preview for several resolutions.
http://dl.dropbox.com/u/54113115/resolution_preview.jpg
ofcourse cutting out some parts of an image is not good BUT - game developer have great option of covering most screen aspect ratios and some players dont have to see those crappy black bars just because they dont have right monitor
what do you think?
http://dl.dropbox.com/u/54113115/resolution_template.jpg
where only green area is used for player actions and only this area should be visible at screen for sure - the other parts could be cut off or not , they are not used in gameplay.
So the picture should always maintain aspect ratio and fit the whole screen with no black bars (maybe except fullscreen video) - everything that outside the screen is cut out.
here i made some preview for several resolutions.
http://dl.dropbox.com/u/54113115/resolution_preview.jpg
ofcourse cutting out some parts of an image is not good BUT - game developer have great option of covering most screen aspect ratios and some players dont have to see those crappy black bars just because they dont have right monitor

what do you think?