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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Airwaffle

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WME Lite / Building WME Lite
« on: March 22, 2012, 04:17:26 AM »
Em, I don't know if this belongs here, but I'm having some problem building the code for wmelite with Visual Studio 2008 Express for Windows. I followed these instructions

First off I get the error: "fatal error RC1015: cannot open include file 'afxres.h'." in wme.rc.
I looked around on the internet a bit, and I tried to solve it by changing it to 'windows.h', since that seemed to work for some people (on different projects though).

Now I get "error PRJ0019: A tool returned an error code from "Performing Post-Build Event..." instead. So yeah, I look at the post-build events,

@copy dep\bass\lib\*.dll $(TargetDir) > nul
@copy dep\sdl\lib\*.dll $(TargetDir) > nul
@copy dep\FreeImage\lib\*.dll $(TargetDir) > nul

Guess I'll just copy them manually and disable the post event. Seems to work.

Then I just get an error message "Some of the essential files are missing. Please reinstall".
Which I track comes from the file PlatformSDL.cpp row 114.

#ifdef __WIN32__
      ::MessageBox(NULL, "Some of the essential files are missing. Please reinstall.", NULL, MB_OK|MB_ICONERROR);

 I just don't really see where to go from here.

WME Lite / Re: WME Lite and ScummVM
« on: March 21, 2012, 02:49:07 AM »
I'm thinking about applying for that post!

Does it sound like a manageable task for one person to translate the entire engine in two/three months if I work about 40 hours a week? Should I maybe aim higher/lower? I don't really know that much about WME, but I love adventure games and I have used Scumm in the past. Is there anything specific I should know about WME?

Hope I can get this. Would feel nice to contribute in some way =)

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