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Messages - MadCat

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Not a bug / Re: Particles problem
« on: October 15, 2007, 08:32:14 AM »
1. The information about Flashpoint was wrong. Flashpoint really work fine on that machine, but under Win98. Under 2003 it failes with message:
ErrorMessage: Cannot create 3D device:
  Adapter 0 (RADEON 9000 SERIES) Fullscreen
  Resolution 1024x768, format X8R8G8B8/D16, refresh 60 Hz.

2. The drivers used currently are the native Win2003 ATI support. Here is the problem. I forgot that I tried different versions of ATI drivers and they all say "No supported videocard" even if I preinstall VGA-driver as they requried usually.

3. Directx 9 august 2007 didn't help - obviously.

So Mnemonic seems to be right. If i manage to install ATI drivers somehow, I'll post here results.

Not a bug / Re: Particles problem
« on: October 15, 2007, 06:01:30 AM »
Other entities have transparency on Alpha-channel and game is running in 3D.

It is old driver, but directx8-3D games work OK. For example, Operation Flashpoint. It is hard to believe that drivers may be so different in functions.

I'll try to upgrade directx. Donna wanna touch something on server when all goes good... but I'll try it.

Game design / Re: Calibrating monitor
« on: October 15, 2007, 05:51:46 AM »

Not a bug / Re: Particles problem
« on: October 13, 2007, 09:12:12 AM »
driver: ATI Technologies Inc.
directx: native, ver. 8.xx

Not a bug / Particles problem
« on: October 13, 2007, 08:08:54 AM »
I'v got the problem with particle emmiter:

1. The particle has alpha channel in png format.
2. All works fine on video card Radeon 9500XT (WinXP) (black smoke).
3. Radeon 9000Pro (Win2003) shows only black squares (16,32-bit, windowed mode - all the same). As a result instead of smoke I've got one big black almost square on that device.

Got any ideas?  ???

P.S. The functional difference between devices is the shaider support.

Feature requests, suggestions / Re: contrast, brightness & gama
« on: October 13, 2007, 07:58:44 AM »

After studying of capabilities of WME I decided, that plugin that changes gamma and etc. needed.

Game design / Re: Calibrating monitor
« on: October 13, 2007, 07:07:54 AM »
There are but it's an overkill if you plan to add such a picture as a calibration option inside your game settings. You'll scare your clients/players. The brightness/darkness calibration option is enough in most cases.
I want to calibrate monitor in order to get a "right" picture for myself, not in game options.

However, I didn't find out how to change brightness and contrast in game (was searching manual, will try the forum).

2 sychron.
That is what I did already, for example:

I think, that is enough... Nothing more can be reached for now.

2 All:
Thanks again.

Game design / Re: Calibrating monitor
« on: October 12, 2007, 10:46:29 AM »

PS. I remembered there may be special pictures with descriptions for calibrating monitors (for example: there must be seen that and that, object must be have bright orange color and so on). Somewhere I saw such pictures. I'll try to find out and may be it will be helpfull.

Game design / Calibrating monitor
« on: October 12, 2007, 09:36:20 AM »
Hi all!

Everybody knows that the same image would be have somehow different perception at various monitors.
Someone have more bright and warm picture, and so on. Surely it depends on personal preferences.

As it for developer, the important thing is to calibrate "right" his monitor to have a "right" image in order to create "average" (brightness, contrast, color) picture, that can be view "as is" at another calibrated monitor, and the "end user" can achieve a desired picture with his tuning...

I know several programs, that can be usefull to calibrate your monitor for you or your printer.
But I don't know a way to calibrate monitor for creating pictures for other people.

Does anyone know something about solving that problem?

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