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Messages - Blue_D

Pages: [1] 2 3 ... 5
1
Would be useful adding some command to control a video interactively. Something like play, pause, stop, forward and rewind...

Should be simple to implement and would add to the value of the engine.

2
Quote
Did you try other file? Is the path correct?

Tried with other pdf files, doesn't works and don't know why. The Log says nothing (and when a path is wrong, the log shows it) so I suppose there is something wrong with the acrobat reader.

In the same script, if I put an URL works flawlessly. What can I do to track down the error?

3
General Discussion / Hints on good programmer's habits
« on: March 05, 2004, 04:00:06 PM »
http://mindprod.com/unmainobfuscation.html

Go there and take a break, funny and useful.

4
Quote
I tried that with pdf and it works fine. I'm using Acrobat Reader 6.0.

Any idea? I don't understand what's wrong...

5
Quote
It will work for any document type registered in Windows, not just PDF's.

I've tried this, works good with urls but doesn't works with pdf...

I have the reader properly installed and when I double click a pdf file it opens correctly.

What's wrong now? The game log says nothing is wrong.

6
Technical forum / Re:My game doesn't works compiled!
« on: March 03, 2004, 04:57:31 PM »
Nevermind, found it.

I've noticed a strange behavior of the WME editor... sometimes when I copy the path of a file to paste it in a script, the path is absolute and not relative... why?

7
Technical forum / Re:My game doesn't works compiled!
« on: March 03, 2004, 04:51:54 PM »
Quote
It seems you have. Check the "bootscreen" scene and try to remove and re-assign the scene_init.script.

I don't understand what do you mean.

8
Technical forum / Re:My game doesn't works compiled!
« on: March 03, 2004, 01:20:28 PM »
The log tells me that

Quote
13:17: CScEngine::GetCompiledScript - script 'c:\program files\wme devkit\projects\penguinadventure\data\scenes\bootscreen\scr\scene_init.script' needs to be compiled but compiler is not available

...so, what's wrong?

I haven't used absolute paths anywhere, so I don't know what to check.

9
Technical forum / My game doesn't works compiled!
« on: March 03, 2004, 01:25:37 AM »
I have a LAST problem to solve...

When I compile the packages, the game doesn't works!

I have a bootscreen with the actor disabled and a logo in the center of the screen BUT... when I boot the compiled game, I see the actor in the center of the screen doing nothing, and nothing happens...

Where do I have to look to solve the problem?

10
Technical forum / Scrolling end titles?
« on: March 02, 2004, 01:07:42 AM »
Someone has any idea for doing cinematographic endtitles?

I would like to do something like scrolling from the bottom to the top, but doing it with sliding windows would be way too much work.

Any idea?

11
Technical forum / Re:Cutting sounds with a mouse click?
« on: February 29, 2004, 12:41:40 AM »
Quote
Well, after you load the game, music should play approximately from the point is was saved before. You can stop music using Game.StopMusic() when some conditions are met.

No, it plays again from the start. Very strange.

Quote
If I understand it correctly, you need the music playing and the player can either listen to it for 55 seconds of finish it by clicking. Is that right? In that case I'd recommend creating a large invisible window covering the entire screen, with a large invisible button. If the player clicks, he'll actually press the button and you'll be able to stop the music and hide the window.

The problem is, that the music plays within a scripted sequence, so the game is "Game.Interactive = false".

Well, I think I can turn on and the again off when clicking the window.

12
Technical forum / Re:Cutting sounds with a mouse click?
« on: February 29, 2004, 12:11:30 AM »
Actually I do it like this

Code: [Select]
Game.Interactive = false;
            actor.PlayAnim("actors\pinguino\ll\take.sprite");
            Game.PlayMusic("scenes\musica\22 - praeludium in d major, bwv925.ogg", false);
            StateMusica.NastriRec = true;
            Sleep(55000);

but it has a basic problem: when I save the game, then load, the music starts and I don't want it.

I can use the entity.PlaySound, but I want to play the sound only one time, and be able to cut the music playing in every moment I want to. Now I use a Sleep to synchronize the things.

How can I do it?

13
Technical forum / Cutting sounds with a mouse click?
« on: February 28, 2004, 08:59:40 PM »
Hi, how can i make a sounfile stop playing by clicking with the left mouse button like videos?

14
Technical forum / Re:Multiple nested Ifs?
« on: February 28, 2004, 02:15:35 PM »
Thank you!

How can I declare it as a method?

15
Technical forum / Multiple nested Ifs?
« on: February 28, 2004, 12:45:39 PM »
I have a scene with multiple nested if statement, and I think it's a bit messy dealing with those situation, vey common in an adventure game, indeed.

Can you add to the scripting language a switch statement that works with multiple boolean values?

something like

SwitchBoolean (SceneState.1, SceneState.2, SceneState.3)

  case "001":
    actorTalk("Hello!");

  break;

  case "010":

  and so on.

Would be much more clear and plain writing a scene with multiple situations and conditions.

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