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Topics - robot

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Technical forum / Does Objects have unique numbers?
« on: February 13, 2015, 11:35:00 PM »
Hi erverybody,

i wonder if wintermute objects (entitys and regions) have a unique number intern?!

i want to use this for an index to save hotspot states

Technical forum / multiple line editor
« on: June 19, 2014, 10:35:55 PM »

is there a way to create an editor in a window with multiple lines and also
scroll buttons?

i've nothing found in documentation


Game announcements / Major iSepp
« on: April 06, 2011, 10:16:37 AM »

it is not a game and not a demo it is like a digital theater that i produced with wintermute
and it is called "Major iSepp - So ein Theater". language is german!

it is very (very :) hilarious with a big portion of humor perhaps a little bit like monty phyton...

to your own risk:

vieeel spasss!

Technical forum / more realistic talk sprite
« on: October 23, 2010, 10:38:51 PM »
i'm looking for a method like getTalkSpriteObject(). what i want to do is to change the delay in the talk sprite to a random value.
(i hope the talking will then look more realistic...  ;))

i triggered a event in the sprite and want to add some code like:

Code: [Select]

but therefore i need the talk sprite object to access...

Technical forum / Error after Game.DeleteEntity()
« on: October 10, 2010, 12:04:36 PM »
hi there  ::wave

i have a problem here (maybe it is a bug):

in a script a sprite entity will be deleted with Game.DeleteEntity("entity1");
after that the error occurs at this command: Scene.getNode("obj");

the order of the objects in the sceneEdit is following:


it is interesting that the error doesn't occur when i place the "object" before the entities:


has it something to do with the z-order?
it is realy confusing!

is there a simple way to get the actual x position of an entity in a scrolling foreground layer?
what i want is to highlight an entity when the actor is near to it.

Technical forum / dynamic method call?
« on: May 28, 2010, 04:50:03 PM »
hi there! is there a possibility to make a dynamic method call? like the ApplyEvent("<name>") ?

Technical forum / music loop ran out of sync
« on: May 08, 2010, 03:16:37 PM »
hi there!

i would like to implement an rythm game so i learned something about the music functions and read some threads about it. unfortunatly there are not so many of them

i see that the Get- and SetMusicPosition method doesn't work correctly so i use the Game.CurrentTime method for synchronisation like Mnemonic has suggested in some threads.
and it seems to work very exactly at the beginning but after a while it runs out of sync. to show you the problem i have following code:

first i play the loop sound:

Code: [Select]
then i run a loop where an "X" will be written every time the music loop starts from the beginning

Code: [Select]
  var len = Game.GetSoundLength(Game.GetMusicChannel(0));
  var time = Game.CurrentTime;

    if(Game.CurrentTime-time >= len)
      time = Game.CurrentTime;

i ran this script and after a few minutes the "X" won't be written exactly at the loopbeginning. it totally ran out of sync.
so first i thought the GetSoundLength() didn't work correctly but in my opinion it does. i checked the wav file in my
cubase and its the same lenght like wme says (2594 ms).
so i wonder what causes this behaviour. maybe the Sleep() method? does the CurrentTime stops when calling the Sleep()?

i know this is a very special problem or maybe i'm working in a totaly wrong direction? ;D

Technical forum / a question about rotation of entities
« on: November 01, 2009, 07:16:27 PM »

i have an entity (f.e. a tree). a script which is attached to it triggers all leftclicks on the tree.
so far so good, but when i rotate the tree and click to the top of the tree (which is now on the ground) it doesn't trigger any leftclick
do i miss something or is this not possible?


Technical forum / window as part of the scene
« on: December 10, 2008, 10:19:26 PM »
is it possible to make a window a part of a scene? what i want to do is to display the window behind sprites, actors... (i use the window as a kind of monitor display on the wall)
i have tried to play a little bit with the z-order (movebefore, moveafter...) but nothing seems to happen here, so i want to ask if i wast my time.

Technical forum / Events in attached scripts
« on: November 14, 2008, 02:39:35 PM »
i have a question and i don't know if this is a bug or not:

ok, there is a script attached to an object in the scene editor.
in this script there is another script attached (with the attachScript method). i have implemented a on "talk" event there.

now my problem is that ....this.CanHandleEvent("Talk").... in the first script gives me false.
i thought wme is script multitasking or is it only possible to handle the events in only one script (which is applied in the scene editor)
you know what i mean?

Feature requests, suggestions / actor.SkipToObject - Method
« on: November 13, 2008, 09:58:41 PM »
there is a GoTo, a GoToObject, a SkipTo but i didn't found a SkipToObject method for the actor.
would this be a problem?

Bug reports / application error when interact with objects
« on: November 09, 2008, 11:06:45 PM »

i played a little bit with wme and i get a application error. it happens when i want to interact (lookAt) with an entity object. it has name, caption, a sprite and there is a script with the on "lookAt" event defined (actor.GoToObject... and actor.Talk.....). also i put in a walk to information (x,y and direction). normaly it has to work but after the actor goes to the object, the appliction error occurs.

i have send you the error report.

ok i have solved the problem (before i wrote this thread, but something says me that i should share with you  ;)
there was no image defined in the actors talk.sprite... i put an image there and it worked

isn't it possible to put an default image there?

Technical forum / edit and change all in game texts at one place
« on: November 07, 2008, 11:14:05 PM »

first, i'm ingo and new here! so, ehm... hello everybody...

i'm studing the wme tutorials for one week now and wondering that there is no possibility to
change all the in game texts as dialogues and so on in one seperatet place f.e. a text file.
i don't mean the string table, where you can only translate. but what if you want to change a specify
dialog: you have to seek the place in projectman where to change it.
you know what i mean?

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