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Topics - Mot

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Recently I installed Wintermute Engine Development Kit in my GNU/Linux machine (by means of Wine 5.0) and I was nicely surprised to see that everything worked: every tool and every demo (including those with 3D features).

I also tested several games made with WME (The White Chamber, Kulivočko, and James Peris) and they all worked nicely - no apparent lag, loss of graphic quality or bug.

As far as I read, these are the operating systems for which Wine provides binary packages: Android, Ubuntu, Debian, Fedora, macOS, Suse, Slackware and FreeBSD. It can also be built from source.

Notes (after installing Wine):

(1) Wine comes with its own variant of DirectX, so there's no need to install native DirectX (in fact, they recommend not to). I didn't.

(2) I installed .NET Framework 2.0 (as suggested by Wintermute installer). Apparently Wine also comes with its own version (of .NET), but since Wintermute is working this way ...

(3) Wine does not sandbox malware. If you use Wine, you should be careful about which Windows programs you pick (in order to avoid installing malware). Never run Wine as root (not even sudo). Never. There's no need for it under any circumstance.



Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as GNU/Linux, macOS, and BSD.

Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods, and allowing to integrate Windows applications into the desktop.

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Game design / Adventure game names
« on: October 21, 2017, 10:08:44 AM »
Hi wintermuties :)

What is your take on names for adventure games? How do you pick one? Are there any guidelines do you think would make your game more attractive, playable, amusing, ... ?

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Foro general / Documentación de WME en español
« on: June 21, 2017, 02:31:16 AM »
He leído varios mensajes de personas que preguntaban si habían traducciones al español de los diversos documentos de WME en inglés. Jose tradujo hace tiempo gran parte de la documentación y el libro de WME. Y aquí encontraréis la versión traducida de la wiki.

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Scripts, plugins, utilities, goodies / Zoom
« on: June 10, 2017, 02:07:59 PM »
This morning, I was fooling around with WME, animating tiny characters in their tiny outfits walking around their tiny world, and I saw the need to zoom in to see better what I was doing. So after an internet search, I found this program called DesktopZoom which has proved to be useful in order to be precise while shaping regions, placing waypoints, hot spots, ... as it allows to zoom in and out on the screen (Ctrl key+mouse wheel) and keep interacting with SceneEdit/SpriteEdit.

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