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Topics - MMR

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General Discussion / TinyWME
« on: March 07, 2011, 01:27:00 PM »
Hi All!

I'd like to let you know about this new project I'm working on (with Mnemonic's permission ;D )

It's intended to be a WME runtime for the web, or in other words, a WME-clone

Please visit to check the latest news.

Manuel Martos (aka MMR)

Technical forum / Compile games from command line
« on: July 28, 2009, 04:17:30 PM »
Hi Mnemonic,

I would like to know if it's possible to compile a game from the command line using the "wme_comp.exe" instead of ProjectMan.
I've tried to execute the following line but I guess is mandatory to put a script:

Code: [Select]
C:\Archivos de programa\WME DevKit>wme_comp.exe -project "C:\Archivos de program
a\WME DevKit\projects\wme_demo\wme_demo.wpr"
Wintermute Engine Script Compiler 1.8.010, (c) 2009 Dead:Code


  wme_comp.exe -script script.dcs [-project project.wpr] [-output output_path] [
-format default|scite]

Is there any way to compile it just specifying the project path?
Does this -script command have other purpose than just checking the syntax?

Thanks in advance and regards,
Manuel Martos (MMR)

Foro general / EasyWME
« on: April 06, 2009, 10:47:11 AM »
Hola a todos,

Quisiera proponeros una idea acerca de una aplicación que tengo en mente. Consiste en un programita que permita crear juegos con WME de manera mucho más rápida y sencilla, intentando que todo sea lo más visual posible y eliminando la necesidad de programar scripts para prácticamente todo. Habrá quien diga que la potencia de los scripts es tal o cual, y lleva toda la razón. Lo que pasa que el 80% de la gente que se anima a hacer una aventura, no tiene ni idea de programación, y si se le puede facilitar la tarea para que realicen juegos sencillos, algo así como lo que se puede hacer con AGS, pienso que en general vendría muy bien a la comunidad. Comentadme qué os parece ya que estoy bastante decidido a ponerme con ello  ::rock .

Un saludo,
Manuel Martos (MMR)

Feature requests, suggestions / HLSL2GLSL
« on: April 15, 2008, 12:39:48 PM »
Have a look at and tell us what do you think. Maybe it could help future porting to other platforms  ;)

Fixed / Bug in WindowEdit v1.8.5
« on: April 01, 2008, 11:24:26 AM »
When you try to open a file and you cancel the "Open File" window it shows a "Error opening file" window.

Technical forum / Wait for scrolling
« on: April 01, 2006, 11:03:37 AM »
It's possible to wait for scene scrolling??

For instance my actor go to an object, and I want he talks after the scene scrolling is finished.


Technical forum / String & Pixels
« on: July 03, 2005, 03:41:24 PM »
How can we know/calculate the size/length (in pixels) of a string using a determinate font?? e.g. to center a string (that changes it content) in the middle of the screen.


Feature requests, suggestions / Graphics: 2D Primitives
« on: November 24, 2004, 04:51:13 PM »
I think 2D primitives like Lines, Ovals, Rectangles, Polygons... would be very useful.

Think in something like a Map from a game like Indiana Jones. A red line that draws itself in a loop would be the ideal way to do this.

Or think in a Clock. Again a Line will be used to sign the hours, minutes, seconds...

Properties like Colour, position, size, widthness, texture... should be ok ;) (They would be objects)

Thanks in advance

General Discussion / Comic of Monkey Island 1 (must see!!!)
« on: November 06, 2004, 04:04:40 PM »
Hey mates, check this out:

It's amazing. The author is a real artist (i think he draw some other pics for the SCUMM BAR web page)

Feature requests, suggestions / Pick Image Color (tool) in SpriteEdit
« on: July 08, 2004, 09:16:25 PM »
Mnemonic could you add a tool for picking an Image Color in SpriteEdit???
This would be very useful to select the transparent color, instead of go to a paint program, and look what's the color used in the image.

Like in Paint, Adobe Photoshop... Look at this picture:

Well, here is a new plug-in for WME  ;D

You can download it from here:

Basically it can:
* Create text files
* Write inside them
* Read from them
* Delete text lines
* Know how many lines has a file

It's the first version, but works pretty well  ;)
I also include a example project wich uses all these functions.

I hope this could help you to develop you game  ::)

Note: The DLL file must be in the same folder wme.exe is

EDIT: Updated link

Feature requests, suggestions / MouseDown Event
« on: March 29, 2004, 04:40:36 PM »
Will be very useful for Drag&Drop.

I'm trying to do something like this: When I MouseDown over a coin, and move the mouse, the coin moves with the mouse. If I release the mouse, the coin stays there.

The only problem is, there is no MouseDown event :(

P.S: (For Left & Right buttons ;) )

Technical forum / Doubt about SceneEdit
« on: March 29, 2004, 04:37:54 PM »
When you have selected an entity in SceneEdit, in its properties, what's the "item" txtbox for??? (under Cursor, Font...)

Feature requests, suggestions / Visible option in SceneEdit
« on: March 28, 2004, 06:09:36 PM »
Would be very useful to be able to define if an entity will be visible or not at the scene startup. (specially for objects you take & drop from the scene)

General Discussion / Experience with WME in LINUX
« on: March 07, 2004, 04:54:54 PM »
I've been very bussy testing WME in Linux and here are my conclusions. I promise I'll upload some kind of tutorial in a few days ;)

NOTE: I used WineX v3.3

I could test both 3D-Accelerated & Non-3D-Accelerated mode, and they work very well, very fluid. (transparencies also work)

The sound/music works perfectly, without delays and/or noises.

Full-Screen mode works brilliant, and in Windowed mode, if you change through the desktop to another window, you must move the game window to refresh the image, but after this, everything works great (again).

The save/load system works very well :D You can save the game, and load it without problems. (Screenshots also works).

The Tools (ProjectMan, SceneEdit, SpriteEdit...) doesn't work :( and the game must be a single exe, without other packages (Binded package to the runtime engine).
Note: the main package must be binded, but you can have other packages  :-)

I'll continue doing more tests, but by the moment, here is a screenshot that proofs this is true ;)

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