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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - Malasieno

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Technical forum / STRING.TAB selection
« on: May 02, 2007, 06:58:37 PM »

When a game is started appears a Setting Window with many aptions. Is there a method to select different before Settings Window appears?


Software and games / HELP - free Sound Fx
« on: April 10, 2007, 05:59:51 PM »
Hello to everyone,

Does anyone knows where to find free soundfx to use in commercial game?
I have to complete my game and i need some little free samples like, footsteps, water falls, open/close door. I don't have time to make them on my own, so i need to download something...

Can you help me?


Technical forum / System Specs and distribution
« on: March 27, 2007, 03:34:49 PM »
Hello Wintermuters,
I have finished my game on Human Rights and i am in beta test now,
but i have some questions i hope you can help me to answer:

1) what are the minimum CPU, RAM, OS specification to run WME games?
2) Can i use inno setup freely or i have to aks somesort of licence?
3) Can i include the last directx in the installer?

thank you very much


Very soon i will post a demo here in the forum  ;D

Technical forum / master.dcp
« on: January 30, 2007, 10:06:06 PM »
Hello everyone,
after compiling, wme outputs a file named master.dcp  ???, correct me if i'm wrong, but is this file some sort of index or what?
I've tried to delete it but the game seems to work anyway.

bye  ;D

Game announcements / Educational Game Screen Shots
« on: October 21, 2006, 02:00:51 PM »
Hello everyone,
here are some screen shots of our cartoon style game. It's an educational project for schools.
At this moment we are very close to complete, it's only matter of time.
Frames are ingame scenes and fully functional.

One of the locations...
At the Hospital

Memory game... find the couples
Solve the labyrinth and collect the envelopes

bye..  ;D
(image links updated on 29-01-2008)

Feature requests, suggestions / LEFT-ALT Scroll in SceneEdit
« on: October 17, 2006, 08:06:20 PM »
Mnemonic could you implement in SceneEdit a scroll feature like in photoshop?
I explain.
In photoshop you can scroll big pictures by keeping pressed spacebar key and moving mouse. In sceneEdit could you implement something like this? Perhaps with LEFT_ALT key?  ;D


Technical forum / Blocked Region from image
« on: October 09, 2006, 10:09:34 PM »
Is it possible to trasform images into blocking or walkable region?
Having a complex room is there a way to make blocked region using alpha channel or something like it, instead to draw manually blocked region one by one?

Technical forum / Sprite frame opacity
« on: September 27, 2006, 01:21:25 AM »
Hello everyone,

perhaps i am too tired now to see the solution, but how can i change opacity in a frame, inside a sprite?
I mean... in sprite editor there is a parameter that controls frame opacity from 0 to 255, is there a script way to change this?


Feature requests, suggestions / Line Connecting Waypoints
« on: July 20, 2006, 01:04:43 AM »

I would like to introduce a request about waypoints to Mnemonic:
It would be usefull IMHO to show a graphic line connection of all waypoints, or at least, of a chosen group of waypoints.
This could help to easy visualize, in complex scenes, if waypoints see each other or not.

What do you think?

Technical forum / Waypoints
« on: July 19, 2006, 01:05:25 AM »

I have a question about the waypoints use.
One of my rooms is very large and has a lot of entities. To have a correct z depth i had to put many walkable areas and now i have so many waypoints.
My actor now have a long delay time when choses the best way to follow to go from one place to another.

Is there some standard way to put waypoints or to optimize their quantity?


Technical forum / Entity+Theora=?
« on: May 22, 2006, 03:25:51 AM »
Doing my steps into WME scripting i found something i hope you can explain to me.

i've created a TEST scene and, with scene editor, i've made an empty entity called "schermo" to use it with script.

I've made a 3d animation of 150 frames in 79x82 pixels compressed in theora format called "compo.ogg" and an alpha picture in the same pixel size called "alpha.tga"

this is how i scripted schermo.script:

Code: [Select]
on "Take"
  actor.Talk("Watch the video");
  var schermo = Scene.GetNode("schermo");

i expected to see the animation perfectly clipped by the alpha but this is the result

as you can se there is some black area out of 78x82 pixel size and i don't understand why.

Does any one knows if a made some mistakes?


Game announcements / WME Logo
« on: May 16, 2006, 03:19:57 PM »
Hello everybody,
I was making some graphics experiments for WME and before i could understand what i was doing i made a WME logo.

Mnemonic: if you like it, this could be te new WME logo...   ;)

anyway here they are...

Hello to everyone.
I was making some experiments and searching the internet i found this plugin for lightwave that exports directly in .X format.

What this plugin CAN do:
Exports animation made in SCENES done with bones IK and FK.
Exports UV maps.

What this plugin CAN NOT do:
Export morphs
Export MDPLUG scan
Export BONES joint compensation or muxle flexing.

I found anyway that sometime file exported must loaded into fragMOTION and re-exported again.

Stay tuned for upgrade.

PLUGIN NAME: DirectX Export

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