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Game design / Re: Killing the main hero?
« on: June 30, 2004, 02:51:42 PM »
I also selected the GK-option, although it always depends on the game. A cartoonish/fairytale kind of game should most of the time have "immortal" heroes. But a dark, sinsister game should be able to kill the hero - danger is part (and the fun) of the story. The "sudden death" method is the least favourable for me. Although it could still make sense, if you make a game like "Zork - Grand Inquisitor" where dying in hundreds of different ways is lots of fun. But in that case the player should be aware of the risk and be motivated to save game accordingly (if you don't favor autosave).
Still, in a serious game, where killing the hero is no funny element, the player shouldn't be frustrated by unforeseen death of his character. There should be a warning, something that tells the player: "It's getting dangerous, better save now.". Or: "You've been poisoned (autosave). You have three "actions" before you die".
Still, in a serious game, where killing the hero is no funny element, the player shouldn't be frustrated by unforeseen death of his character. There should be a warning, something that tells the player: "It's getting dangerous, better save now.". Or: "You've been poisoned (autosave). You have three "actions" before you die".