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Messages - TwistedMonkey

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1
Technical forum / Re: the X factor!
« on: December 17, 2011, 03:59:04 PM »
I have an older version of Cinema and I'm disappointed to hear that the new version still has problems with the X exporter.

I have been attempting to try to learn Blender - (I downloaded Blender 2.6) and I can tell you that the X exporter works really good.

2
Technical forum / Re: Camera off center when importing scene geo in Blender
« on: December 16, 2011, 11:49:47 PM »
Actually I think it's the Y rotation (of the camera) in Blender.
Or not. I'm just starting to learn the thing. Been using Cinema since it's inception.

3
Technical forum / Re: Camera off center when importing scene geo in Blender
« on: December 16, 2011, 11:45:27 PM »
Looking at Blender it looks like the X rotation is off by a degree.
Before exporting the geometry, add 1 degree to X rotation, then export.
I bet this is the identical problem fix as I'm having in Cinema.

4
Technical forum / Re: Camera off center when importing scene geo in Blender
« on: December 16, 2011, 11:38:14 PM »
This looks like Blender 2.5.
What exporter are you using to get the 3ds geometry into Wintermute?
And what folder in Blender did you install it in to get it to work?
I've been trying to test Blender but have been unsuccessful with it.

The problem youre having looks very similar to a problem with exporting from Cinema4d.
The camera looks like it's tilted by a degree in one of the directions.
For example - in Cinema the camera gets tilted on it's Bank. So I added a degree before exporting and it lined it right up.
I'm not familiar with the Heading/Pitch/Bank system in Blender but you might try adjusting one of those rotations by a degree, then export and see if it lines it up.

5
Technical forum / Blender 3ds wme exporter - making it work?
« on: December 16, 2011, 09:49:36 PM »
Wintermute is a challenge to work with because it's essentially a 3Dstudio max plugin.
No other app is very compatible with it using the 3ds export.
I have successfully used Cinema 4d to export the geometry in 3ds (although to get it to line up you have to add 1 degree to the bank in cinema 4d before exporting otherwise the view in Wintermute is tilted) - the drawback of Cinema then becomes the spotlights which wont perform well in Wintermute unless you flatten out the cone angle completely to about 180 degrees and then it's not really much of a spotlight anymore)

So I decided to give this Blender exporter a try. (Blender, ugh).
The links to download this say that there is an exporter by Jerrot (and the link to download works), but then goes on to say that this paticular exporter has
been updated, but I cant seem to find a link to an "updated" exporter. So I'm just trying to install the one I found called "export-3ds-0.82.py"

I havent had any luck installing this script in Blender 2.6 so...

I downloaded Blender 2.4b - copied this script into .blender\scripts folder
But when I try to use the exporter I get an error.
The console in Blender begins explaining the error as (Non-ASCII character '\x-4"...)

Can anyone explain to me how to successfully use this script. I'm not a Blender user so I'm trying to piece this together as best as I can.


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