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Messages - TeLeStIc

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Community bulletin board / Re: WME is 10 today!
« on: January 17, 2013, 11:32:04 AM »
Happy happy very very happy birthday dear WME! I'm a fan of yours since 2006 and I promise you one day I WILL create my own story using you :P
Thnx Mnemonic for this gift  - thnx Odnorf for keeping it greek :P - thnx to all community members for supporting it and using it :)

Here's to another ten years  ::beer  O0

2
Game announcements / Re: Limbo of the Lost UK release
« on: June 12, 2008, 10:23:51 PM »

But lets talk about the issue, if anyone can be so naive and silly or if it is really one BIG conspiration advertisement :-)...!?


I've really began to think the conspiracy theory. I just can't believe that anyone (not just them) actually assumes nobody will realize such a scam. I've even persuaded myself that it's nothing more than a farce, like a marketing one...

 ::slug "We really don't see any stolen screenshots, it's really a totally original game...." ::slug ::slug

 ;D

3
Game design / Re: Time in adventure games
« on: July 25, 2007, 04:23:28 PM »
Well for me it's either the first one (time never passes), which of course is quite unrealistic or the fourth one which I voted for. That's because the time-block system was so nice developed in Gabriel Knight 3, that really made the game atmosphere even better!!!! I would probably also like real-time, but without it having any influence on the gameplay. In RealMyst for instance or in Myst 5, time just passes and makes the atmosphere at least gorgeous with all the rotation between day and night...

4
Game design / Re: How do I begin???
« on: November 25, 2006, 09:34:56 PM »
I know its kinda old, and you probably dont even care anymore. :)

It's not old at all you know... :)

In fact thank you for a really really helpful posting!  ::rock
Well, I'm still in dilemma. What I'm doing now, it's just trying to learn modelling in 3ds max AND drawing in paintshop or photoshop(a friend of mind gave me an older version to try)...and still I haven't decided!But having in mind that the adventure I'd like to create is comical and that I can start hand-drawing much faster than modelling AND looking at screenshots like yours(the paintings on the walls are great ::thumbup), I think I'll try at 2D first. And if,at some point, I become better at 3D modelling, I'll think again! :D

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Game design / How do I begin???
« on: October 05, 2006, 03:14:17 PM »
Hi!!
First of all, lots of congrats for making this thrilling tool reality!!I think that for almost everyone in the adventure community, making his/her own game is a dream come true!

Well, I'm actually in a dilemma about how to begin creating a game. I've thought of a story, I've sketched some characters, but I can't decide...should I try 2.5D or  plain 2D???????? ???
The thing is, that although I believe I'm pretty good at sketching, I just know the basic stuff about both 3ds max and Paint Shop pro(I don't own Photoshop unfortunately). Which means, it will take quite some time for me to both learn more about either of them...but which one is more worthy trying????

Personally, I think that I prefer 2D characters drawn by me, because they will look exactly like I want them to look. But I don't think that 2D BGs are as beautiful as pre-rendered ones. Here is where I need some information...
With paintshop, will I be able to add complex texture on my BGs? Also, what about light and shadows? Or animated scenes??? Can I add some flashing lights with sprites? And what is the max size or the max number of the sprites I can use in a scene??

What do you say? Without risking giving everything up, which method is better: 2.5D or 2D?????

Thanks!!!!!!!!!!!
 ::hijack(this emoticon really rocks!)!!!!!!!!!!!!

Υ.Γ.: Odnorf,

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