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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Myxini

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Feature requests, suggestions / Re: Poll: New Scene Edit or HLSL?
« on: April 17, 2008, 02:55:17 PM »
I'm curious, how would we use a shadowmap? Would it be aligned to the 3d walkplane or just treated a normal image? (sorry if that makes no sense...)

Technical forum / Re: Distance between 3D Actors
« on: April 17, 2008, 02:53:14 PM »
Thanks so much! This was just what I needed!

Feature requests, suggestions / Re: Poll: New Scene Edit or HLSL?
« on: April 17, 2008, 02:16:18 PM »
Hi! I'm kinda new here but have used a variety of game engines, mostly as an artist but sometimes as a scripter.

Whilst adding shader support is all well and good, I find that hobbyist game developers can work better with what (I suppose...) could be called "Effects".

For example, the shadowmap idea, defining regions where a 3D actor is in light or shade is brilliant and anyone could use it.

Full scene tonemapping with exposure control and bloom to allow the lighting of a pre-rendered scene to have an element of nature.

Even, dare I say it, Normal and Specular mapping on 3D actors.

These both allow better integration between the 2D and 3D elements of a scene, and honestly I think that should be paramount. This is a 2.5D engine, and I reckon it should be the best one it can be.

So, In conclusion, those who desperately want shaders will probably have the wherewithal and manpower to code them in themselves, access to shaders does not mean they will be easy to use or implement (I know that from experience, thank you Quest3D!), the rest of us would probably benefit from some solid "effects".

But anyway, thats just my opinion...  ;)

Technical forum / Distance between 3D Actors
« on: April 16, 2008, 09:47:27 AM »
I am new to Wintermute (just doing tests at the moment really) but have a question to which the answer is likely to be very simple.

I have a knight and a hero, both 3DActors. As it stands I can get the knight to, when triggered, turn and approach the hero. However, when the knight reaches a certain distance from his target I need him to stop and perform another action.

So my question, simply put, is "How can I calculate the distance between two actors?"

Preferably the distance should be just one value, but if the only way is to return all three axis then fair enough!

Thanks for your time everybody!

Not a bug / Re: Error initializing accelerated renderer.
« on: February 27, 2008, 02:20:31 PM »
Well, since my computer is a laptop (Y'know how they are about drivers) I am using the latest drivers I have available.

I guess I'll have to reset my machine to factory settings and try again.

Thanks for your time!

Not a bug / Re: Error initializing accelerated renderer.
« on: February 27, 2008, 01:47:46 PM »
Yep, according to DxDiag; everything is enabled and no problems were found...

Incidentally, the version which worked previously was 1.8.1

Thanks for the quick response by the way!

Not a bug / Error initializing accelerated renderer.
« on: February 27, 2008, 01:28:40 PM »

I had been using an older version of WME up until recently with no problems (including 3D projects).
However, since installing the latest version I get an error message that reads;

"Error initializing accelerated renderer. Sticking back to software..."

This happens whenever I try to open a project. Also If I try to run a standalone project that requires acceleration, It tells me my computer has no 3D acceleration...

On top of this, I reinstalled my older version of WME only to find IT now has the same problem.

I have an Nvidia Geforce Go 7900GTX and have tried the three drivers I have available with no success.
My machine also runs Vista and has no problems with the many other 3d accelerated tools I use.

What on earth has gone wrong?

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