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Technical forum / 3D geometry with stencil shadows equals walk-behind?
« on: September 16, 2008, 04:08:06 PM »
Hi there, I'm a total Wintermute noob. Just so everyone knows.
So, working up to my question, here's two scenarios:
1. 3D geometry, with shadow objects BUT shadows are set to "flat", which gives me this:

2. 3D geometry, with shadow objects BUT shadows are set to "stencil", which gives me this:

Question is: Does this mean Wintermute recognizes Walk-Behind regions from 3D geometry? I'm loving this, I'm just not sure whether it's a supported feature.
Am I totally missing something, or is Wintermute just cool beyond words in general?
So, working up to my question, here's two scenarios:
1. 3D geometry, with shadow objects BUT shadows are set to "flat", which gives me this:

2. 3D geometry, with shadow objects BUT shadows are set to "stencil", which gives me this:

Question is: Does this mean Wintermute recognizes Walk-Behind regions from 3D geometry? I'm loving this, I'm just not sure whether it's a supported feature.
Am I totally missing something, or is Wintermute just cool beyond words in general?