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Messages - ugo

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16
Some soundtracks from game.

https://soundcloud.com/v-vocalmix/one-helluva-day-office
https://soundcloud.com/v-vocalmix/one-helluva-day-theme-wip

------------------------
If you like it, don't forget to support project on Steam Greenlight.

17
Game announcements / Re: “One helluva day” now on Steam Greenlight.
« on: February 24, 2015, 03:11:41 AM »
New gameplay video. One helluva day.

http://youtu.be/kjW9ZLQ25zw

18
Общий фор�?м / Проект доро
« on: February 22, 2015, 09:07:56 PM »
Вы б

20
Game announcements / “One helluva day” now on Steam Greenlight.
« on: February 19, 2015, 09:52:51 PM »
My own project “One helluva day” now on Steam Greenlight. Thanks to the Wintermute Engine for that.
http://steamcommunity.com/sharedfiles/filedetails/?id=393825421

“One helluva day” it is Funny, cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle", about - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world.

And the demo will be coming soon.




21
заменить
var money_give=false
на
global money_give=false

В

22
Technical forum / Re: Scrolling the scene
« on: November 23, 2014, 05:50:24 AM »
Thanks.

23
Техниче�?кий фор�?м / Re: Global Variables
« on: October 01, 2012, 12:08:51 PM »
Пока некогда. Ч

24
Техниче�?кий фор�?м / Re: Global Variables
« on: September 29, 2012, 10:46:58 PM »

25
Общий фор�?м / Re: Демо моей игры
« on: September 24, 2012, 04:47:42 PM »
Н

26
Общий фор�?м / Re: Демо моей игры
« on: September 23, 2012, 07:42:34 PM »
Молодцы. Видно, что

27
Technical forum / Re: Removed a question from dialogue.
« on: August 03, 2012, 01:33:47 PM »
Yes.

28
Technical forum / Re: Removed a question from dialogue.
« on: July 30, 2012, 09:46:29 AM »
It's okay.

29
Technical forum / Re: Removed a question from dialogue.
« on: July 30, 2012, 07:47:42 AM »
Anyone? Please help.

30
Technical forum / Removed a question from dialogue.
« on: July 27, 2012, 12:47:12 PM »
Please help.
I created two additional branches in the dialogue.
And now when I answer a question in the same branch.
From the list of the other branches are also removed a question.

[code]global DecreeEnd;
global TemaEnd;


////////////////////////////////////////////////////////////////////////////////
function SecretaryDialogue()
{
  var Responses;
  var Selected;
  var Loop = true;

  while(Loop)
  {
        // prepare the sentences
        Responses[0] = "question?";
   Responses[1] = "question?";
   Responses[2] = "question?";
   
        Responses[3] = "Exit.";

        // fill the response box
        if (PrinterBlank == 1 && DecreeEnd <= 5)Game.AddResponse(17, Responses[17]);
   if (NewsPaperArticle1 == 1 && TemaEnd <= 3)Game.AddResponse(18, Responses[18]);
   if (ConHit == 2 && HandleUse == false) Game.AddResponse(2, Responses[2]);

   
   Game.AddResponse(3, Responses[3]);
   
   

        // let the player choose one
   Selected = Game.GetResponse();

       

        // now let the Secretary reply depending on the selected sentence
        if(Selected == 0)
        {
          actor.Talk("Text");
     this.Talk("Text");
        }
   
        else if(Selected == 1)
        {
          actor.Talk("Text");
     this.Talk("Text");
          SecretaryDialogue2()
        }
   
        else if(Selected == 2)
        {
          actor.Talk("Text");
     this.Talk("Text");
          SecretaryDialogue3()
        }
   
   else if(Selected == 3)
        {
          actor.Talk("Text");
     this.Talk("Text");
          Loop = false;
        }
       }
      }



////////////////////////////////////////////////////////////////////////////////
function SecretaryDialogue2()
{
  var Re;
  var Se;
  var Lo = true;

  while(Lo)
  {

       Re[0] = "question?";
       Re[1] = "question?";
       Re[2] = "question?";
   
       Re[3] = "Exit.";

       Game.AddResponseOnceGame(0, Re[0]);
       Game.AddResponseOnceGame(1, Re[1]);
       Game.AddResponseOnceGame(2, Re[2]);
       Game.AddResponseOnceGame(3, Re[3]);
   
       Game.AddResponse(4, Res[4]);


       Se = Game.GetResponse();


       if(Se == 0)
       {
          actor.Talk("Text");
     this.Talk("Text");

     TemaEnd = TemaEnd+1;
     if (TemaEnd >= 4)
     {
       Lo = false;
      actor.Talk("Теперь, мне в

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