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Messages - ugo

Pages: 1 2 [3] 4 5 ... 11
31
Техниче�?кий фор�?м / Re: Вырезать
« on: July 17, 2012, 05:36:18 PM »
Я кр

32
Техниче�?кий фор�?м / Re: Вырезать
« on: July 14, 2012, 06:55:26 PM »

33
Техниче�?кий фор�?м / Re: Вырезать
« on: July 13, 2012, 07:14:28 PM »
Во первых из бэкгра

35
Общий фор�?м / Re: Проект "По
« on: April 24, 2012, 01:57:22 PM »
Почитаем.


36
Technical forum / Re: "actor.IdleAnimName" How does it work?
« on: April 02, 2012, 01:11:26 PM »
I modified the code for an actor and it worked. Everything is working. Thank you very much.

37
Technical forum / Re: "actor.IdleAnimName" How does it work?
« on: April 02, 2012, 10:40:03 AM »
My file "*. actor", looks like this. This is not correct? So, I need to change it?

Code: [Select]
ACTOR
{
  NAME = "actor"
  CAPTION="My brand new actor"
  X = 100
  Y = 100
  SCALABLE = TRUE
  INTERACTIVE = FALSE
  COLORABLE=TRUE
  ROTATABLE = FALSE
  SOUND_PANNING=TRUE
  SCRIPT="actors\bivalov\bivalov.script"
 
  FONT = "fonts\Teslic1.font"

  WALK
  {
    SPRITESET
    {
      LEFT       = "actors\bivalov\ll\walk.sprite"
      RIGHT      = "actors\bivalov\rr\walk.sprite"
      UP         = "actors\bivalov\uu\walk.sprite"
      DOWN       = "actors\bivalov\dd\walk.sprite"

      UP_LEFT    = "actors\bivalov\ul\walk.sprite"
      UP_RIGHT   = "actors\bivalov\ur\walk.sprite"
      DOWN_LEFT  = "actors\bivalov\dl\walk.sprite"
      DOWN_RIGHT = "actors\bivalov\dr\walk.sprite"
    }
  }
 
  STAND
  {
    SPRITESET
    {
      LEFT       = "actors\bivalov\ll\stand.sprite"
      RIGHT      = "actors\bivalov\rr\stand.sprite"
      UP         = "actors\bivalov\uu\stand.sprite"
      DOWN       = "actors\bivalov\dd\stand.sprite"

      UP_LEFT    = "actors\bivalov\ul\stand.sprite"
      UP_RIGHT   = "actors\bivalov\ur\stand.sprite"
      DOWN_LEFT  = "actors\bivalov\dl\stand.sprite"
      DOWN_RIGHT = "actors\bivalov\dr\stand.sprite"
    }
  }
...

And then, something like that.

38
Technical forum / "actor.IdleAnimName" How does it work?
« on: April 02, 2012, 05:54:18 AM »
actor.IdleAnimName

I can not understand how it works. Can I get an example?

39
Техниче�?кий фор�?м / Re:
« on: March 16, 2012, 11:56:06 AM »
Не

40
Техниче�?кий фор�?м / Re: Как обходить
« on: March 16, 2012, 11:53:39 AM »
У меня была такая проблема. По

41
Техниче�?кий фор�?м / Re:
« on: March 16, 2012, 08:12:17 AM »
Вот такое е

42
Техниче�?кий фор�?м / Re: Как обходить
« on: March 15, 2012, 06:37:42 AM »
М

43
Техниче�?кий фор�?м / Re:
« on: March 13, 2012, 04:12:09 PM »

44
Техниче�?кий фор�?м / Re: Предметы на
« on: March 13, 2012, 03:49:03 PM »
Когда заходи

45
Техниче�?кий фор�?м / Re: Проблемы
« on: February 05, 2012, 07:54:24 PM »
+1

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