Hi,
I see that you're using DX api for animating/displaying everything on screen. Is it possible/easy to select/use another renderer?
I'd like to make a cross-platform adventure, i.e. use the same code to produce binaries for Window, Linuxs, MacOS,... Unfortunately, none of the adventure authoring tools I saw could bring me this.
Using another renderer would make it easier to port the application. I know that this would mean changing a lot of things in the engine... and I don't know how it's been built ;-), but it's feasible...
I can understand this wouldn't be a priority feature, because your engine is still beta (but very promising!! I've been testing it for some days now, and I really am impressed!), so let me know how things are working ;-)
Thanks