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Messages - Igorrr

Pages: 1 ... 6 7 [8] 9
106
Technical forum / Concerning Infinite Loops
« on: April 26, 2004, 05:48:49 AM »
This is no How Do I..? question but rather what happens if I do too much ;-)

For my game I am using many infinite loops. A loop for the ingame time. A loop for the day and night transition. A loop for the battle behaviour of your enemies. A loop in the stats window checking the enemies and your life points.
I am already thinking about alternatives to these infinite loops.
But I wanted to ask generally if there could be any problems if I use too many or is it just system dependent?

107
Technical forum / Re: Game settings window
« on: April 22, 2004, 10:41:55 PM »
RIGHT  ;D

It's just a suggestion btw. And I am sure Mnemic is going to do it and all will be more than fine :-)
Userfriendlyness in programs is not as unimportant as some might think.

108
Technical forum / Re: Game settings window
« on: April 22, 2004, 06:38:02 PM »
I have to agree with Daniel at one point. Thinking of it when developing I tend to test the game every 5-10 minutes. Since I am not with WME long I did not mind, yet.
But I could imagine it getting annoying after some time.
So actually I agree, it would be nice if you could turn the game settings window off.

109
Technical forum / Re: WME and QFGish Adventure Game
« on: April 22, 2004, 06:17:08 PM »
Thanks Mnemoic. I implemented the script and it works fine.
When using it the game stops to be interactive very often. In the attack script I used Game.Interactive = false when you attack (so you cannot interrupt this movement) as soon as the sprite is played it is set to interactive again. With mouse  it worked fine (but also sometimes getting stuck), but with the keyboard implemented it starts to get stuck more often.
I am trying to fix this right now.

110
Technical forum / Re: WME and QFGish Adventure Game
« on: April 21, 2004, 02:44:11 PM »
Thanks MMR,

of course the real demo will have sounds and music. Thanks for the graphics complement, but I have to admit it's all ripped. It was a lot of work (and more time consuming than the scripting in WME actually) grabbing the screenshots from Moonstone and editing them as sprites.

I am working on the first Chapter of SFLAH which will have actually only the human race (later dwarves and elves). You will be able to choose between playing a fighter, ranger, thief or magic user character. Monsters will be undead (flesh golems and zombies).

If you like this kind of fighting you will love Moonstone. You can download it at Home of the Underdogs (http://www.the-underdogs.org). It runs good in DosBox.
But I would advise you to get the Amiga version and play it with WinUAE.

111
General Discussion / Re: Interesting read
« on: April 21, 2004, 01:19:00 PM »
brrrrrrrrrrrrrrr....

I agree... extremely interesting, but wow.....

Great link!!

112
Technical forum / Re: WME and QFGish Adventure Game
« on: April 21, 2004, 12:18:09 AM »
OK here it is:

http://www.igorrr.com/files/Spank_The_Hero_v0.20_sources.zip

I was faster than I thought... I had the whole day...

In this demo you can actually be killed by the new monster. The day and night transition has been improved.
I converted the PNG images to JPG to make the download (and upload ;-)) smaller.

@MMR: Maybe soon I will also implement sounds/music, even if my modem screaaaaams while uploading!!

Can't wait to play around with the direct control....

113
Technical forum / Re: WME and QFGish Adventure Game
« on: April 20, 2004, 07:19:10 AM »
THANKS!!!

All problems solved (for now;-)).
I have added a new monster to the demo which actually attacks you as well. I think one or two days and it will be time for another upload.

114
Technical forum / Re: WME and QFGish Adventure Game
« on: April 19, 2004, 08:39:58 PM »
@MMR: No I did not attach the script in any loop. Maybe it has to do with the reloading the scene when you press F9.

@Mnemonic: thanks for the info. I still don't understand why in my new scene the content of the scene.script did not apply. Generally I have problems with the Mouse and Keyboard handlers. They only seem to work when I use them in the game.script and sometimes in the scene.script. But in all other scripts it does not work. At first I thought it was because you shouldn't have the same events handled many times. But when I deleted them from the scene and game script and added them only in a single script...nothing worked.
I guess I should look deeper into this before I ask anymore questions.

115
Technical forum / Re: WME and QFGish Adventure Game
« on: April 19, 2004, 07:37:36 PM »
Well... uhm... ahem....

gfdsag..sdafas

(*scratches his head*)...

I used the scene_tut sources for this. And I changed and deleted everything that was not needed. I just used the scene.script script as it was implemented there.
Now I did not see any scripts attached to the scenes. And I thought that a script called "scene.script" is always loaded for all scenes because I did not see any place in the code where it was referrenced, but still it must have been started somewhere.
Does what I say make sense? Maybe just tell me how scene.script is implement in the scene_tut (and sorry for stupid asking).

Oh and btw... what is CBSprite? I also have a file not found error in my WME.log because of that.

116
Technical forum / Re: WME and QFGish Adventure Game
« on: April 19, 2004, 06:33:04 PM »
What happens is that all the mouse events are defined in the screen.script.
It works fine for the first scene.
Later I have added other scenes to try out different scenarios.

117
Technical forum / Re: WME and QFGish Adventure Game
« on: April 19, 2004, 03:59:17 PM »
Wow the week starts and suddenly all reply. Yes I really love the snowflake script and I was playing around with it, too.
It is true that I started with scripting with WME 2 days before I joined these forums. But I did try out other engines and I studied engineering in IT, so I do have some (if small) programming background.
IMO the scripting language is easy to use and the documentation is very good (can't wait until it's completed, though  ;)).

The new night/day transition has been implemented and the hero following you works better if I attach a script to that actor which runs in a infinite loop (but he still reacts too slow).

I have encountered 2 minor "problems".

In the WME.log file I get the error message:
"02:21: CBObject::AddScript - trying to add script 'actors\hero\hero.script' mutiple times (obj: 'hero')
02:21: Error opening file ''
I really don't know what that is? I have been searching the code for a reference but nada.

Also the moves are stored in the scene.script file. But if I want use the "On Mouseclick" events in other scripts it does not work. Also I don't know from where actually scene.script is called. Is it a basic script that is called with the first scene that is being loaded in the game?
I also noticed while I was trying to do new scenes that the contents of this script don't apply anymore. Can someone give me more info on this?

118
Technical forum / Re: WME and QFGish Adventure Game
« on: April 19, 2004, 04:50:24 AM »
Well ok here is what I have done so far...
http://www.igorrr.com/files/spank_the_hero_sources.zip  (711kb)
It is extremely simple and can only be seen as a stress reliever.
At the moment I am working on a better day/night transition, trying to find out how I can make the oponent character move around independently, making him attack you, using ranged attacks and an online stats window.
Actually I am not sure how to acomplish all this, but seeing that I just started using WME a bit more than a week ago, I guess I'll be fine...
If you have suggestions on how to implement the other ideas please tell me.

If you are a curious person and look at the code and want to criticise it or make suggestions, please DO SO!!

119
Technical forum / Re:WME and QFGish Adventure Game
« on: April 16, 2004, 08:58:18 PM »
You REALLY are fast workers!!!  :D

I have managed to download both the Sunny Demo and the Direct Control Test and play around with them.

@Sunny Demo:
  - math.dll
    - 1. The math.dll was included with the sources  ;)
    - 2. Yes it was extremely easy to exchange them with the internal math functions.

  - Ahhh why didn't I think of using 2 backgrounds (day and night) and have the overlapping background slowly change it's alphacolor in a loop. It looks really sweet that way, only the other objects are not affected by this transition method as with the fade methods. Maybe a good solution is a mix between both methods. I am sure with more playing around I will find a really good solution.

@Direct Control Test:
I don't know what you meant with elegant, but it worked very fine with me. I can't wait to play around with it myself.

Thanks again guys, just a few days I posted and received a bunch of answers that really brought me far indeed. Looking back at my first post it seems all my problems are solved :-)

I am happy to announce that WME is GOING TO BE the engine for SFLAH. I will make the official announcement on the SFLAH page, soon!!!

120
Technical forum / Re:WME and QFGish Adventure Game
« on: April 16, 2004, 11:19:47 AM »
Thanks again guys :-)

I am still downloading the sunnydemo (56K Modem... I MISS my DSL!!!). I will check into the source code and try to change it using the internal math functions.

I tried out the FadeIn and FadeOut Methods. It's nice, but it looks more like wearing too dark sunglasses than giving the feel of night. But maybe I have to tune it more. I can't wait until the SunnyDemo is finally downloaded.

Is there a way to make a FadeThrough? (I mean imagine you want to fadeout your screen to one colour and after that fading to another colour from this one.) I was thinking about this when trying to do a reddish dusk and fading from the reddish dusk into the dark blue night.

Thanks for the direct control test. I am currently downloading this one, too.
I already started making a small combat demo. It is very basic right now. I called it "Spank The Hero". You play the Blue Knight from Moonstone and have the hero sprite from Quest For Glory 1 (EGA Version) following you. With the left mouse button you move and with the right you strike.
Very simple but extremely stress relieving  ;D
I don't know if there are any copyright problems if I just post a download link here in the forums for anyone interested. It is no great achievement, but I always had the wish to spank that hero sometimes ;-)

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