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Messages - Igorrr

Pages: 1 ... 5 6 [7] 8 9
91
Technical forum / Re: Speech & System Exclusive Mode
« on: May 04, 2004, 11:06:43 AM »
I am just wondering... if I set the talk channel volume to let's say 80 and the SFX volume also. Wouldn't an audio file that I am playing through either channels have the same volume?
That is why I though in the worst case you could just do that workaround with the sliders.

92
Game design / Re: Intro Videos
« on: May 04, 2004, 04:17:22 AM »
I always used to love games with long (and good) intros. It doesn't matter of the style, it could be ingame graphics, a rendered video. It just have to be catching and visually fit to the game.

For me the most important thing besides being able to skip the intro was that when you started playing the game that the intro doesn't come up every time you start the game.
So either check if the intro has already been played once or if a savegame exists.
For those who want to watch the intro again they can choose so from a menu.

93
Technical forum / Re: Speech & System Exclusive Mode
« on: May 04, 2004, 04:12:16 AM »
I am not 100% sure of this, but as far as I know all the different channels have the same attributes and behaviours only that they are attached to different objects.
With that you could use another SFX channel for the talk slider playback (when you move the slider), but still apply the values of the slider to the talk channel. Even if you could use the talk channel directly, I don't think that it would make any difference.

94
Technical forum / Re: WME and QFGish Adventure Game
« on: May 03, 2004, 05:20:19 AM »
No no no... the version Jerrot downloaded did not have any readme file!!

My server had the following script running:
Code: [Select]
If (http_download_attempt_by_user=="Jerrot") ZipArchive.exclude("README.txt");

I just love to play practical jokes on some people ;-)

@Jerrot: Sorry I played that download prank on you this time.

Anyway GREAT job on finding all the easter eggs!!!!

95
Feature requests, suggestions / Re: File System Object
« on: May 01, 2004, 04:34:15 AM »
That's fair enough! THANKS !!!! :)

96
Feature requests, suggestions / File System Object
« on: April 30, 2004, 08:24:16 PM »
I was wondering, there is nothing in WME that can handle the file system, right? Like writing to and reading from custom files stored on the computer.

Does anybody have an idea how I could store general game settings in WME besides saving the game.
I am talking about being able to customize the keys in the game, gore level, game (talk) speed, perhaps detail control etc. Store this info in a text file so that every time the game is started the customizations are active (regardless of the savegames).

97
Technical forum / Re: Problem with character
« on: April 29, 2004, 03:24:08 PM »
About the scaling problem. Make sure if you have the default scaling bars (the 100% and 705 one) that your actor cannot walk above the 70% line or he will pop to normal size again. And also if your actor is too small for the screen you can also change the scaling from 100% to 200% or any value that fits. Just right click where the percentage is written.


My god I am the hero of typos!!!

98
General Discussion / Re: Happy birthday MMR!
« on: April 29, 2004, 08:15:14 AM »
Yes happy birthday MMR!

Drink a lot, party long and get a lot of presents !!!

Seems we have a birthday boom at the moment :-)

99
Software and games / Re: Sanitarium - only for weird players!
« on: April 29, 2004, 07:43:00 AM »
AAaaarrrggghhhh, yeah I just checked they put it down. I downloaded it from there and played it, but that's already a year ago.

100
Software and games / Re: Sanitarium - only for weird players!
« on: April 29, 2004, 06:08:26 AM »
Sanitarium is a GREAT game!!!
If you want to get the full version you can download at home of the underdogs:
http://www.the-underdogs.org/

101
Scripts, plugins, utilities, goodies / FadeThrough method
« on: April 28, 2004, 08:36:53 PM »
I don't know for whom it may be of interested. For the Day / Night transition I need to be able to "fade through".
I am fading from day to dusk to night, so I need a way to fade from dusk to night directly without having the day pop up in the middle.
So I wrote this little method:

The parameters are:

ftime = The amount of time you would like the fading process to take in ms.
fro

102
General Discussion / Re: Happy birthday jnsfbi!!!
« on: April 28, 2004, 01:36:01 PM »
Yes, happy birthday from me, too...

May you have more bottles in your life !!!!

103
Technical forum / Re: WME and QFGish Adventure Game
« on: April 28, 2004, 04:47:38 AM »
Phew... IT WORKS NOW.

The keyboard control may not be as smooth as wished but works errorfree.
There is a status bar on the top of the screen showing your and your enemies life points.
The day and night transition is in sync with the ingame clock.

Enjoy:
http://www.igorrr.com/files/SpankTheHero_v0.30.zip

Well, now I should continue to concentrate more on the adventure part ;-)

104
Technical forum / Re: Concerning Infinite Loops
« on: April 27, 2004, 11:02:47 AM »
Yep that did it :-) Thanks

105
Technical forum / Re: Concerning Infinite Loops
« on: April 26, 2004, 04:07:35 PM »
Thanks for the infor McCoy, I was actually thinking about replacing some actions with events. Now there is something that I do not understand and before beginning a new thread I am sure you could help me here.

I have tested and even I called MyEvent which I use on my monster object. If I handle that event in my monster.script there is no problem. But if I try to handle it in a different script (battle.script) that I attach to that monster for battle when it does not work, although telling me that the monster can handle the event (CanHandleEvent = Yes).

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