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Messages - deadworm222

Pages: 1 2 3 [4] 5 6 ... 14
46
General Discussion / Re: Forum avatars
« on: December 16, 2004, 08:36:42 PM »
Poor cats! :o

Anyway, folks: Meet Che.

47
Technical forum / Re: Mouse Out
« on: December 15, 2004, 09:47:21 PM »
Thanks, no problem.

Great service. ::thumbup O0 ::rock

48
Technical forum / Mouse Out
« on: December 15, 2004, 07:03:43 PM »
I'd want the inventory to disappear when you move your mouse out from it but for some reason it doesn't work anymore. It worked with the old version, though.

Code: [Select]
#include "scripts\base.inc"


// ===================================================================
// When mouse leaves the inventory, we want it to disappear
on "MouseLeave"
{
var ActObj = Game.ActiveObject;

if (ActObj.Type=="button" || ActObj.Type=="item")
{
//do nothing

}else{
Game.InventoryVisible=false;
}
}

Any insight?

49
Technical forum / Re: Subtitles on-off
« on: December 15, 2004, 01:11:59 AM »
Ah, thanks!

50
Technical forum / Re: Subtitles on-off
« on: December 14, 2004, 08:08:15 PM »
options.window

Code: [Select]
BUTTON
{
   IMAGE="sprites\interface\Options\checkbox_on.jpg"
   PARENT_NOTIFY=TRUE
   NAME = "subtitle_btn"

   X = 140
   Y = 192
   WIDTH = 23
   HEIGHT = 17
}

options.script (attached to options.window)
Code: [Select]
#include "scripts\base.inc"
#include "scripts\keys.inc"



var BtnSubtitles = this.GetControl("subtitle_btn");

BtnSubtitles.Pressed = Game.Subtitles;
if(BtnSubtitles.Pressed) BtnSubtitles.SetImage("sprites\interface\Options\checkbox_on.jpg");



////////////////////////////////////////////////////////////////////////////////
on "subtitle_btn"
{
BtnSubtitles.Pressed = !BtnSubtitles.Pressed;
Game.Subtitles = BtnSubtitles.Pressed;
if(BtnSubtitles.Pressed) BtnSubtitles.SetImage("sprites\interface\Options\checkbox_on.jpg");
else BtnSubtitles.SetImage("sprites\interface\Options\checkbox_off.jpg");
}


51
Technical forum / Re: Subtitles on-off
« on: December 14, 2004, 05:15:49 PM »
Maybe the button should have some attributes I'm missing? Also, I'm using SetImage instead of just writing "X"...

52
Technical forum / Re: Subtitles on-off
« on: December 14, 2004, 05:02:57 PM »
Hmm, will test.

53
Technical forum / Re: Subtitles on-off
« on: December 14, 2004, 12:11:37 AM »
Every time the window is opened again the old state of the button is returned and in order to change it you have to click the button twice. Any help?

54
General Discussion / Re: WME 1.3
« on: December 05, 2004, 08:56:51 PM »
I'll try.

55
General Discussion / Re: WME 1.3
« on: December 05, 2004, 07:54:28 PM »
After. It shows the window, turns to black and then the message appears.

56
General Discussion / Re: WME 1.3
« on: December 05, 2004, 07:16:30 PM »
When I ran the update, the wme.exe was updated, wasn't it? So that can't be the issue...

57
General Discussion / Re: WME 1.3
« on: December 05, 2004, 07:13:53 PM »
Yep, directly from ProjectMan.

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:19 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00210206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:19 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00210206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:21 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00290206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>


58
General Discussion / Re: WME 1.3
« on: December 05, 2004, 06:22:23 PM »
When trying to run the Curves of Danger:  :( "WME.exe has encountered a problem and needs to close."

What's the problem? I know that is a stupid question but... The new 3D demogame and the old 2D WME demo work well.

59
General Discussion / Re: What do you think about this scene?
« on: December 05, 2004, 05:58:54 PM »
Also, you might want to add more than one light source to make the lightning more natural and the shadows softer. That increases rendering time, though.

60
Poser is quite expensive for a hobbyist. And I haven't seen many professional games using their models, so I wonder what audience this software is targetted at?

--Erwin
I know some people who user Raytracers like PovRay also use Poser. Anyway, using Poser must be the most unoriginal idea ever, so... ??? :-\

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