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General Discussion / Re: Forum avatars
« on: December 16, 2004, 08:36:42 PM »
Poor cats!
Anyway, folks: Meet Che.
Anyway, folks: Meet Che.
#include "scripts\base.inc"
// ===================================================================
// When mouse leaves the inventory, we want it to disappear
on "MouseLeave"
{
var ActObj = Game.ActiveObject;
if (ActObj.Type=="button" || ActObj.Type=="item")
{
//do nothing
}else{
Game.InventoryVisible=false;
}
}
BUTTON
{
IMAGE="sprites\interface\Options\checkbox_on.jpg"
PARENT_NOTIFY=TRUE
NAME = "subtitle_btn"
X = 140
Y = 192
WIDTH = 23
HEIGHT = 17
}
#include "scripts\base.inc"
#include "scripts\keys.inc"
var BtnSubtitles = this.GetControl("subtitle_btn");
BtnSubtitles.Pressed = Game.Subtitles;
if(BtnSubtitles.Pressed) BtnSubtitles.SetImage("sprites\interface\Options\checkbox_on.jpg");
////////////////////////////////////////////////////////////////////////////////
on "subtitle_btn"
{
BtnSubtitles.Pressed = !BtnSubtitles.Pressed;
Game.Subtitles = BtnSubtitles.Pressed;
if(BtnSubtitles.Pressed) BtnSubtitles.SetImage("sprites\interface\Options\checkbox_on.jpg");
else BtnSubtitles.SetImage("sprites\interface\Options\checkbox_off.jpg");
}
Poser is quite expensive for a hobbyist. And I haven't seen many professional games using their models, so I wonder what audience this software is targetted at?I know some people who user Raytracers like PovRay also use Poser. Anyway, using Poser must be the most unoriginal idea ever, so...
--Erwin