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Technical forum / Re: Journal
« on: July 04, 2012, 01:10:01 PM »
I suggest you to use window for that, you can create buttons (for the list) and static control (for the text area)
Forum rules - please read before posting, it can save you a lot of time.
http://www.megaupload.com/?d=S6ZLND64
the idea is that the character move foward the table and chair and the same with the front with out making sprites...
Another thing i have an old code from the forum for the inventory, any one has a working inventory like old grim fandango? The simple thing of a scene with a hand selecting objects and to activate with i key and arrow to change objects ans space to select
another thing is i make this:
so the idea is when it came from other scene mode to a better x,y but doesn't responce always go to the default point...
#include "scripts\base.inc"
// here comes the stuff which initializes the scene
// I want the actor to say something the first time the game is played
// And I want the actor appear in different places depending the place (Previous Scene) he came from.
switch(Game.PrevScene)
{
case "":
case "Front":
actor.SkipTo(519, 525);
actor.Direction = DI_UP;
break;
case "Back":
actor.SkipTo(488, 239);
actor.Direction = DI_UP;
break;
case "escalera":
actor.SkipTo(296, 548);
actor.TurnTo(DI_RIGHT);
break;
default:
actor.SkipTo(519, 525);
actor.Direction = DI_UP;
Game.Interactive = true;
break;
}
actor.Active = true;
thanks azrael, now i´m more integrated with the new futures of the engine, another thing, stairs in 2.5, any idea? mybe a ramp?
another thing i find it´s to move to one room to another with
on "ActorEntry"
{
}
the thing is that i set where to skip the actor but doesn´t respect the position.