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Messages - design3d

Pages: 1 ... 7 8 [9] 10 11
121
Game design / Re: What makes a good adventure?
« on: July 24, 2008, 09:41:43 AM »
Thank You, odnorf.
Yeah I love the way story and timebased mechanics work together in Fahrenheit so I'd try to summarize. (Please correct me)

  • Time restricted versions of all points above in the list. (For example: conversations in which you have to choose line before time runs out)
...
I was going to add
  • Taking (traditional) actions which affect storyline or character attributes.
But it looks like repetition of the list in slightly different way. What do you think?

122
Game design / Re: What makes a good adventure?
« on: July 24, 2008, 08:29:28 AM »
I said "first scene of Fahrenheit" which doesn't have such events.

Could you describe what game mechanics used in the first scene of Fahrenheit to clarify it for all who have not played the game, please? Perhaps it would help to find another option to the list.
(Actually I can't clearly recall myself what was in there - interrogation?)

123
Game design / Re: What makes a good adventure?
« on: July 23, 2008, 06:01:14 PM »
Probably the best example is the first scene of Fahrenheit where you find almost nothing of what you list and yet the story goes on and the character can make choices...

Should we add another option to the list? If only we consider definite flexibility of QTE implementation. O0

124
Help wanted and offered / Re: 3D HELP!!!
« on: April 15, 2008, 12:10:31 AM »
Try type "x export" or something in Search Bar of the forum first. Might save you much time in the study of WME now and later ;)

125
Technical forum / Re: 3D Animation question...???
« on: March 25, 2008, 11:46:32 PM »
Your idea of having lever as a 3D actor is really a little bit overkill.
metamorphium, I did not quite get whom you answered - me or urufan56  :-\
Anyway I agree with you that 3D-actor use for props is rare case. This solution is appropriate mostly when sprite would be too memory consuming or look too twitchy (the lever takes half of the screen and moves slowly)

Perhaps there is sense to use theora for such thing as well.

urufan56, it is common practice to make sprites using 3D-software especially when it comes to 2.5D graphic style.

126
Technical forum / Re: 3D Animation question...???
« on: March 25, 2008, 07:35:46 AM »
First I can think of is use of a 3D-actor as the lever.

127
The links did not work for me so I used this one
http://www.ag.ru/screenshots/tanya_grotter_i_magicheskiy_kontrabas/224125

Looks great. Good luck with the projects!  ::thumbup

128
Community bulletin board / Re: Reviving community events!
« on: February 24, 2008, 11:28:48 PM »
I have chosen answer #3, but #1 and #5 may be reasonable for me too. It depends on What and When  :)
Should it be game design, scripting, art...?
I believe adventure games still have very much to discover particularly in design. And it is main part of every single game IMHO. So I vote for game design.
Quote
Would a premade set of resources be helpful?
Surely would ::thumbup

129
Technical forum / Re: change resolution by users
« on: January 27, 2008, 11:36:20 PM »
2 Mnemonic I'll keep my fingers crossed. It would be such a cool feature.
2 atm_deev You are welcome.

130
Technical forum / Re: change resolution by users
« on: January 26, 2008, 02:34:51 AM »
Подобный вопро

131
Technical forum / Re: change resolution by users
« on: January 24, 2008, 11:15:33 PM »
As I can guess no more relevant questions left.

132
Technical forum / Re: change resolution by users
« on: January 23, 2008, 11:36:59 PM »
Надею

133
Technical forum / Re: change resolution by users
« on: January 23, 2008, 12:22:54 AM »
I'll try to translate Mnemonic's post into russian if you let me  :)

(Russian) Е

134
Won't implement / Re: Zoom in SceneEdit
« on: August 28, 2007, 10:50:04 PM »
Or maybe Windows Magnifier could help :)

135
Technical forum / Re: Important: WME forum - the only support channel
« on: August 22, 2007, 11:37:07 PM »
I'd like to say it will allow WME users to help each other, but sadly the WME community seems to be mostly defunct when it comes to actually working as a community :(
Perhaps it happens because you too fast with your answers: nobody else can keep up with such speed of communication  ;D
Quote
I hope this doesn't sound too harsh. I'm sure you'll understand my reasons. After all, you don't want me to burn out, do you? ;)
Acctually I was puzzled how much time you spend on community work. It's clear now TOO MUCH for one person.
Hope WME forum will work further as ment to. ::rock

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