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Help wanted and offered / Re: Finding graphic artists
« on: August 01, 2007, 10:48:38 PM »
If animators count too here is Animation World Network as well
http://www.awn.com/
http://www.awn.com/
For WME related articles and tutorials visit WME Resource Center.
Проблема в том, что в
The crux of the problem: how to get rid of the effect of slipping actors?Try to play with VELOCITY in actor file (*.act3d). Should help with slipping.
This is shameless spam.It was quite silly of me to talk with spam-bot
Btw: There seems to be a lot of stickmen related posts in here(not really but thats my standard message for every forum). Fortunately there's Stickman Designer Pro! It will guide you through the very, very, VEEERY complicated process of drawing a stickman!C'mon space boy please give us THE LINK to this Must Have Ultimate Stickman Designer Pro Plus.
But I think that I'll turn the situation the other way around and start the competition afterSounds quite reasonable. Need to speed up my studying first though
there will be enough contestants interested.
That's why I wish there would be a separate tutorial that deals with 3D actors in detail.Yes, as the poll shows majority goes in 2.5D. But most (commercial/ demo/ contest) games were done in 2D technique (please correct me if I'm wrong). I mean it is not that clear that 3D-majority is really bigger than 2D-minority (Ok. Trying not to lose sense here)
I would think that the majority of games developed with WME are using 3D actors?
I'm trying to get a game started for real. I have several ideas, but like most beginnersAwesome! Agree it IS difficult especially when you're one-man-team. Have you got team-mates in this battle for glory?
I guess, I'm still in shock over how difficult this really is..
nobody entered, nobody submitted. Competition round closed.Any guess why nobody entered? Was the task too hard, time short, or just no luck with spare time of experienced WME users?
Is the problem the location of the tree? It's far in the back of my scene:
Have you read the scene creation tutorial in the docs? It goes to great lengths to describe the concepts.Agree. I've found it very usefull to go through 2d part of documentation even when I'm gonna play only with 2.5 capabilities of the engine. Helps a lot