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Messages - design3d

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136
Help wanted and offered / Re: Finding graphic artists
« on: August 01, 2007, 10:48:38 PM »
If animators count too here is Animation World Network as well ::rock
http://www.awn.com/

137
Technical forum / Re: move 3D-actor not equal to the speed of traffic
« on: July 31, 2007, 09:21:00 AM »
Проблема в том, что в

139
Technical forum / Re: move 3D-actor not equal to the speed of traffic
« on: July 30, 2007, 11:11:10 PM »
The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with  VELOCITY in actor file (*.act3d). Should help with slipping.

Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д

140
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 06, 2007, 12:03:54 AM »
Yeah Syberia is good example for newbies to look at in long term. For more realistic approach I prefer think of simple contest game first and maybe (after long hard thinking) next step is a demo made by small team. It's hard to compete with quality many developers show if you are alone. Or the game you work on should be for fun/ experience/ whatever-non-commercial-purpose only IMHO.

141
Game design / Re: game design first
« on: June 05, 2007, 11:21:05 PM »
This is shameless spam.
It was quite silly of me to talk with spam-bot :D

Quote
Btw: There seems to be a lot of stickmen related posts in here(not really but thats my standard message for every forum). Fortunately there's Stickman Designer Pro! It will guide you through the very, very, VEEERY complicated process of drawing a stickman!
C'mon space boy please give us THE LINK to this Must Have Ultimate Stickman Designer Pro Plus. ;D

Perhaps it could be better to delete such threads without any trace. :-\

142
Community bulletin board / Re: WME competition - 3rd round announced
« on: June 05, 2007, 12:29:20 AM »
But I think that I'll turn the situation the other way around and start the competition after
there will be enough contestants interested.
Sounds quite reasonable. Need to speed up my studying first though :)

143
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 04, 2007, 11:49:29 PM »
That's why I wish there would be a separate tutorial that deals with 3D actors in detail.
I would think that the majority of games developed with WME are using 3D actors?
Yes, as the poll shows majority goes in 2.5D. But most (commercial/ demo/ contest) games were done in 2D technique (please correct me if I'm wrong). I mean it is not that clear that 3D-majority is really bigger than 2D-minority (Ok. Trying not to lose sense here)
And both techniques are pretty similar in use (and I think complementary to each other too) to separate them yet. But with so many cool features Mnemonic added recently perhaps it will be necessary to add 3D tutorial (or maybe I'm just dreaming ::) ).

Quote
I'm trying to get a game started for real. I have several ideas, but like most beginners
I guess, I'm still in shock over how difficult this really is..  ::)
Awesome! ::thumbup Agree it IS difficult especially when you're one-man-team. Have you got team-mates in this battle for glory?  ::beer

144
Community bulletin board / Re: WME competition - 3rd round announced
« on: June 04, 2007, 10:57:38 PM »
nobody entered, nobody submitted. Competition round closed.
:o Any guess why nobody entered? Was the task too hard, time short, or just no luck with spare time of experienced WME users?

145
Community bulletin board / Re: WME competition - 3rd round announced
« on: June 04, 2007, 04:40:28 AM »
Do not intend to annoy judges. Any news from contest? Moved deadline?

146
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 04, 2007, 03:35:44 AM »
Yes, 3d walk plane serves as walkable area. But it has to be covered by at least one layout region as well (in Trinity demo it is so).

For now I just study WME in spare time as hobby. And you? :)

147
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 03, 2007, 11:33:02 PM »
Ok. I've proved I am nOOb  :D

I studied your screenshot, Dr.Gonzo. Have not noticed a "walkable area" Mnemonic mentioned though, only 3d walk plane (the biggest blue one).

148
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 01, 2007, 07:37:07 AM »
Is the problem the location of the tree? It's far in the back of my scene:

Let me take a wild guess. Maybe it has something to do with z-sorting of the scene? Have you tried to look at 3d objects through "Display scene geometry" to see is camera FOV correct? Perhaps overriding exported FOV with manual one will cure the problem.
Anyway I would try that :)

149
Technical forum / Re: 3D actor still visible when behind an object?
« on: June 01, 2007, 01:36:37 AM »
Have you read the scene creation tutorial in the docs? It goes to great lengths to describe the concepts.
Agree. I've found it very usefull to go through 2d part of documentation even when I'm gonna play only with 2.5 capabilities of the engine. Helps a lot  ::thumbup

150
Game design / Re: game design first
« on: June 01, 2007, 12:14:08 AM »
Hi
May I ask which successful game-designers already have used VGDP software in their projects?

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