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Messages - design3d

Pages: 1 ... 9 10 [11]
Technical forum / Re: 3D actor still visible when behind an object?
« on: May 30, 2007, 11:03:42 PM »
Hi Dr.Gonzo

Another noob Q for you from me ::wave
Where is the "hot spot" of the tree sprite placed? It should be somewhere in the centre of the root of tree. I think.

Believe this is what forum for: to ask questions about things you don't get from documentation. ;)

Off-topic: Is it ok to say "total tool" at all? Just curious in terms of colloquial speech. ???

General Discussion / Re: Export X from 3ds Max: Material properties
« on: May 25, 2007, 07:57:16 AM »
It was already discussed before several times: here and there. I should search more thoroughly  :-[

Technical forum / Re: Shadow artefacts
« on: May 24, 2007, 11:14:55 PM »
Hi FogGobbler
Does his head actually cast a shadow at all (it's hard to see it on the picture you've sent)? Could it be some hidden geometry bound to the character?

General Discussion / Re: Export X from 3ds Max: Material properties
« on: May 21, 2007, 07:42:34 AM »
Thanx, metamorphium, for such an instant reply!

Nice picts you've got out there. How big poly-count of your character was?

General Discussion / Export X from 3ds Max: Material properties
« on: May 21, 2007, 02:15:31 AM »
Hi all! :)

Which exporter do you use?
Does it support material properties such as Power, SpecularColor, etc.?
How to achieve luminous or metalic look of exported actor?
Any tricks here?  :-\
Maybe too many Q's, but if you know even just part of answer, please give the direction where to look ;)

Hi everyone!

Great to hear we all are from around the globe. Awesome!
So here it comes  :D

* I'm just 34
* Vladivostok, Russia (Japan sea coast)
* Animation director in upcoming King's Bounty: The Legend
* H'm. Difficult part:
- Kentilla (My first adventure experience. Spectrum old good times ::rock)
- Myst, Syberia, Half-Life (Oops. At least there is pretty good adventure aspect in point'n'shoot action of original game ::) )

Have found WME recently and think it perfectly feets my wish to play with free engine for trying some ideas in spare time.
Thank you, Mnemonic & guys, for giving such an opportunity to indie developers and adventure enthusiasts!  ::thumbup

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