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Topics - lacosaweb

Pages: 1 [2] 3
16
WME sources discussion / how works dcscomp.dll
« on: September 30, 2009, 04:17:16 PM »
Hi, I'm studying the possibility to export WME to other platforms like iPhone and Linux to compile our games in these platforms but I see that dcscomp.dll compile the scripts. This dll I think that would be compile the scripts in win32 platform and the sourcecode of this dll is not distributed with the wme sourcecode.

I think that it's not possible to export the wme games to other platforms if dcscomp.dll compile in win32 code.
Jan, it's true? Why?
I'll need the sourcecode of dcscomp.dll to compile the scripts in each platform.

17
Technical forum / How to create an entity container
« on: August 13, 2009, 07:19:17 AM »
Hi, I need to create an entity container object in a window using scrpt.

I read the documentation and it shows commands to create some window controls like:

CreateButton
CreateStatic
CreateEditor
CreateWindow

But how to create an entity container object?

I tried:
this.CreateEntity(); //"this" is a window

But it doesn't work

18
Scripts, plugins, utilities, goodies / Sim WME City with source code
« on: August 09, 2009, 06:07:04 PM »
I will share with you the source code of Sim WME City. It's a basic example of how to make games like SimCity with WME.

I hope this game example helps the new programmers to learn more about WME.

You can download from here: http://www.megaupload.com/?d=7GSRPIT6


19
Technical forum / How to get the next char in the abc
« on: July 30, 2009, 05:48:29 PM »
Hi, are any method to get the next letter in the alphabet?

I try

string="a";
string=string+1;

The result is "a1" I need "b" as a result.

Any idea? Thanks.

20
WME sources discussion / Errors in compilation
« on: July 29, 2009, 07:49:07 AM »
Hi, I try to compile the sources but it shows a strange errors, anyone can help me please?
I compile it with Visual Studio 2008, the wme_base and wme_ad compile OK, the problem is the wme project:

Error   6   error LNK2005: _png_get_valid already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   7   error LNK2005: _png_get_rowbytes already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   8   error LNK2005: _png_get_channels already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   9   error LNK2005: _png_get_signature already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   10   error LNK2005: _png_get_gAMA already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   11   error LNK2005: _png_get_sRGB already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   12   error LNK2005: _png_get_IHDR already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   13   error LNK2005: _png_get_PLTE already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   14   error LNK2005: _png_get_tRNS already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   19   error LNK2001: unresolved external symbol "char const * __stdcall DXGetErrorString8A(long)" (?DXGetErrorString8A@@YGPBDJ@Z)   wme_base_d.lib   wme
Error   20   error LNK2001: unresolved external symbol _TID_D3DRMAnimation   wme_base_d.lib   wme
Error   21   error LNK2001: unresolved external symbol _TID_D3DRMAnimation   wme_base_d.lib   wme
Error   22   error LNK2001: unresolved external symbol _IID_IDirectDraw7   wme_base_d.lib   wme
Error   23   error LNK2001: unresolved external symbol _IID_IDirectDraw7   wme_base_d.lib   wme
Error   24   error LNK2001: unresolved external symbol _GUID_SysKeyboard   wme_base_d.lib   wme
Error   25   error LNK2001: unresolved external symbol _IID_IDirectSoundFXWavesReverb   wme_base_d.lib   wme
Error   26   error LNK2001: unresolved external symbol _GUID_DSFX_WAVES_REVERB   wme_base_d.lib   wme
Error   27   error LNK2001: unresolved external symbol _GUID_All_Objects   wme_base_d.lib   wme
Error   28   error LNK2001: unresolved external symbol _IID_IDirectSoundFXEcho   wme_base_d.lib   wme
Error   29   error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_ECHO   wme_base_d.lib   wme
Error   30   error LNK2001: unresolved external symbol _IID_IDirectSoundBuffer8   wme_base_d.lib   wme
Error   31   error LNK2001: unresolved external symbol _TID_D3DRMFrame   wme_base_d.lib   wme
Error   32   error LNK2001: unresolved external symbol _TID_D3DRMFrame   wme_base_d.lib   wme
Error   33   error LNK2001: unresolved external symbol _TID_D3DRMAnimationSet   wme_base_d.lib   wme
Error   34   error LNK2001: unresolved external symbol _TID_D3DRMFrameTransformMatrix   wme_base_d.lib   wme
Error   35   error LNK2001: unresolved external symbol _TID_D3DRMMesh   wme_base_d.lib   wme
Error   36   error LNK2001: unresolved external symbol _TID_D3DRMAnimationOptions   wme_base_d.lib   wme
Error   37   error LNK2001: unresolved external symbol _TID_D3DRMAnimationKey   wme_base_d.lib   wme
Error   38   error LNK2001: unresolved external symbol _GUID_Key   dinput.lib   wme
Error   39   fatal error LNK1120: 17 unresolved externals   D:\soft\wme\src\wme\Debug\wme.exe   wme

21
Technical forum / Talk position
« on: July 13, 2009, 01:55:29 PM »
Hi, I use the actor. Talk() method and works fine, but I have a panel at the top on the screen that when actor is near the top and talk, the text is showed in front of panel. I would like that if the text will show between Y=0 and Y=20 position, it will display at Y=21 coordinates. Doing this the text will not block this panel.

Any idea to do something like this?

Thanks!

22
Hi, we need graphical artists and 2D animators for our project. Please contact us jamesperis@gmail.com

You can download the demo here: http://www.jamesperis.com



23
Game announcements / James Peris Demo Aviable
« on: January 20, 2009, 03:13:27 PM »
Hi all, we're working in a humor full length game, it's name is: James Peris: No Licence Nor Control

Today we publish the demo, it's available in English and Spanish languages

Some Screenshots:





Link: http://www.jamesperis.com

24
Technical forum / How to get a text from www?
« on: October 28, 2008, 01:23:53 PM »
Hi, I want to write news in one window of the game, news about the game and updates.

I have a webpage, created by wordpress blog. Is possible to get text from some entries of the web page and show it in the game?

I think that it's possible using some DLL but I don't know if already exist any DLL that do this function, if yes, can anyone tell me where to download it? If I need to write the DLL, can you help me a little bit? How this DLL must be?

25
Help wanted and offered / searching a graphic 2D artist
« on: April 23, 2008, 02:23:18 PM »
We're searching a 2D graphic/painter artist for an humour game called James Peris.

Please, contact me at lacosaweb@gmail.com.

There are some screenshots:




26
Community bulletin board / Vote for WME in Linux
« on: January 25, 2008, 08:35:46 AM »
If somebody has interest in that, please, vote for this good Engine in Wine's AppDB. Wine - is the utility which can run Windows applications on Linux and others *nix systems. WME works not bad in Wine, but not correct enough. And there is some regress in the latest Wine's versions.

WME Project compatibility in Wine: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7145


P.S. Each user has 3 votes.

27
Technical forum / Send/Recive data from a server
« on: January 23, 2008, 12:37:59 PM »
Hi I want to make that my game send the score to a internet server, is it possible?

It will be interesting too that in game, the user can see if any new version or patch is aviable. This would be connecting to a internet server to ask it.

Have Wintermute any networking methods?

Or I will need some plugin to do that? If this is the case, what plugin?

28
Technical forum / How to know if any DialogBranch is running?
« on: January 21, 2008, 09:50:54 AM »
Hi, I want know if any DialogBranch is running at current time, is it possible?

Other question: Is necessary to assign a name to DialogBranch? In the WME book documentation, useses Game.StartDlgBranch(); whitout any name [Game.StartDlgBranch("DialogName");], but it seems to work fine.

29
Technical forum / Walking on water in Project Joe
« on: January 17, 2008, 01:46:58 PM »
Hi, I see in Project Joe, in the bathroom, when the main character walks on the water puddle, an effect of water moving like circles appear next to his feet.

How did they do this effect???

Is the particle generator or is a sprite?

How can do to place the water moving effect just in the place when his foot had touch?

30
Technical forum / Blocking when any character talking
« on: December 27, 2007, 02:59:29 PM »
Hi, I want game not interactive when any character is talking. Is any way to know if any character is talking in the scene (not only the main character)?

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