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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - piere

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46
Technical forum / 3D actors with particles
« on: February 15, 2012, 06:51:34 PM »
Hello I couldn't find this answered already, but is there a way to set an option for particles to occur in front of a 3D actor or behind it? Thanks

47
Technical forum / Quick intentory question...
« on: February 11, 2012, 02:56:01 AM »
How would I change what inventory items in the list appears first? For example, say I have a few book items in the inventory and a cell phone in there as well, but it is displayed all the way to the right. How would I change the position on the cell phone to appear first in the inventory? Thanks all

48
Scripts, plugins, utilities, goodies / WME Physics project
« on: January 05, 2012, 06:26:54 AM »
Hello everyone,

I have been working on implementing physics in Wintermute and have came up with a small sample 3D project. Basically it is just a ball dropping. Choose the height to drop the ball. For extra effect, drop the ball while making the ball move by clicking on a spot on the plain, or using arrow keys. It is a very basic project, and not sure how physics in WME might be useful, but I really see a lot of potential in the Wintermute engine. By the way, this is NOT a plug-in, it is just plain code in the engine .




(Make sure to extract files before playing :P)

49
Technical forum / Dynamically create 3d actors?
« on: August 09, 2011, 06:08:44 AM »
Is it possible to create 3d actors, like how you can dynamically create a window with the CreateWindow() command? I want to be able to spawn a random actor on command if possible.

50
Technical forum / WME Lite? Where?
« on: July 13, 2011, 05:49:30 AM »
Sorry if I sound stupid, but I can't find anywhere on the site where I can download WME Lite. Anyone know the download link?

Thanks.

51
Game announcements / Game I started to make
« on: July 08, 2011, 04:38:12 AM »
Here is a simple scene I started to work on. Nothing really here but I dont know, I am bored so I am posting on here lol. I am making a real full length game but started to do this scene on the side. Yes I know the character textures are messed up.
Download at www.pi-agent.com/testgame.zip

52
Technical forum / 2D actor velocity
« on: June 30, 2011, 08:03:16 AM »
Is it possible to change the velocity of a 2D actor's walking speed? Thanks

53
Technical forum / "Loading..." text on game start up
« on: June 28, 2011, 07:26:07 AM »
Right when I launch the game, the "Loading" text appears in the middle while the scene starts up. Is there a way to change the text to a sprite ?

Thanks

54
Technical forum / Particles moving towards an actor.
« on: June 17, 2011, 09:22:33 PM »
Is it possible to make a particle emitter move or follow an actor? I was thinking about doing the SkipTo command while looping but I can't figure out how to make it go towards the actor. Thanks

55
What are your favorite point-and-click games, or which games got you interested in working with Wintermute, and why? For me, it has to be Broken Sword and The Longest Journey. Those games had really good plots and really made you use your mind to complete the game. They don't make games like that anymore. I'm glad Wintermute is available to make games like those, and thats what made me learn game development. 

56
Technical forum / query a selected object
« on: June 13, 2011, 10:37:29 AM »
Is there a way to query if a certain object is selected? Something like
if (Game.SelectedItem = "book")
{
//do something
}

Thanks

57
Technical forum / Using the mouse to select multiple actors in game
« on: June 09, 2011, 01:46:28 AM »
Hello all. I want to make a game and let the player control one or multiple actors. Can someone help me on a script that can do this? For Example, on your Windows desktop you can click down and move the mouse to select multiple icons. I want to be able to hold down the mouse in the game and highlight and select the actors. Anyone know how to get started? Another example would be in strategy games like Command and Conquer where you can click and hold the mouse to select multiple characters. Thanks !!

58
Technical forum / 3D actor walking up steps.
« on: February 12, 2011, 02:22:57 AM »
I have tried to make a 3d actor walking up steps but cannot seem to do it. I have tried making multiple "walk_01" objects as well as combining them into a single "walk_01" object. Any way to do this? Thanks. I'm loving this game engine so far by the way ! Its way up there with Unreal !

59
Technical forum / Working animation with .X files
« on: January 06, 2011, 03:03:41 AM »
Hello I am good with animation in Maya but I am confused about the .X format. I have a .obj to .x converter, so I can easily put .x files into the Wintermute engine, but how would I get an animation into a .x file? Also I notice in the sample project Trinity is just standing there when looking at the actor file in directory. I know with 2D sprites when they walk around, it switches to different sprite files, but how would I handle the actions with the 3d actor file, for example, how would it know to use the proper walking motion, take motion, etc.

Thanks all

60
Technical forum / Can anyone show me some sample projects for WME
« on: December 30, 2010, 11:41:01 AM »
Hello I love wintermute but i'm not a great learner. Can some of you post some sample projects so I can check out how you laid everything out so I can get the hang out it ? THanks everyone

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