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Messages - piere

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241
Scripts, plugins, utilities, goodies / Re: Letter by letter writing
« on: January 30, 2012, 12:18:48 AM »
Thanks for the code ! would be cool if you posted different fun code samples too. I hope to see more stuff from J.U.L.I.A. soon !

242
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: January 26, 2012, 07:01:11 AM »
Nevermind, I got it working. Thank for the help !

243
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: January 25, 2012, 10:11:14 PM »
Well you know in the normal script, it has the circle for a light. With this new script, it is not displaying the circular flashlight look, only the squares.

244
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: January 23, 2012, 04:39:05 PM »
Thanks Mnemonic, any idea of what I would need to do to the code to get started? I did something like when the mouse goes over one of the black tiles, the entity deletes, but it is not working :( 

245
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: January 17, 2012, 04:33:40 PM »
Any suggestions Mnemonic ?

246
Scripts, plugins, utilities, goodies / Re: Flashlight script
« on: January 17, 2012, 07:17:45 AM »
Sorry I know this post is really old, but I need some help. Im designing sort of a puzzle mini game and I have been using this script. Is there a way to make the flashlight stay transparent on the locations the mouse moves too? For example, if you start the game and move the mouse down, everywhere the mouse touches will stay lit and not go away. I was thinking maybe just making one big black image instead of tiling them, or maybe the tiled entities get deleted when the cursor moves over them. If anyone can help, let me know :)    Many thanks !!

247
Scripts, plugins, utilities, goodies / Re: Sunny Demo
« on: January 14, 2012, 08:34:20 AM »
 ::hijack

248
Maybe you should make a game website and set up a company before getting started. Also posting screeshots of the art and design would help people decide if they would be interested. There seems like a lot of work to be done, so don't expect a lot of people to work for free, they the ones that do, not all would have full time to dedicate to the project. Take it from me, I am a developer of my own company and probably have the biggest WME project ever in the works now. You need to learn how to do things yourself, such as learn coding, music etc

249
Scripts, plugins, utilities, goodies / Re: Sunny Demo
« on: January 11, 2012, 12:11:00 AM »
Why bother replying? this thread is from 2003 lol

250
Scripts, plugins, utilities, goodies / WME Physics project
« on: January 05, 2012, 06:26:54 AM »
Hello everyone,

I have been working on implementing physics in Wintermute and have came up with a small sample 3D project. Basically it is just a ball dropping. Choose the height to drop the ball. For extra effect, drop the ball while making the ball move by clicking on a spot on the plain, or using arrow keys. It is a very basic project, and not sure how physics in WME might be useful, but I really see a lot of potential in the Wintermute engine. By the way, this is NOT a plug-in, it is just plain code in the engine .




(Make sure to extract files before playing :P)

251
General Discussion / Re: Merry Christmas and a happy new year!
« on: December 29, 2011, 12:17:46 AM »
Mnemonic, how about giving us all a Christmas present, Wintermute 2 !!

252
Technical forum / Re: Scrolling the scene
« on: December 28, 2011, 04:46:45 PM »
Good code.. Thanks !!!

253
Technical forum / Re: Scrolling the scene
« on: December 28, 2011, 12:16:41 AM »
Can someone post a small sample project with this code? Been curious about how to do this for awhile  ::rock

254
Technical forum / Re: Divide the game code in parts
« on: December 26, 2011, 04:49:33 PM »
Maybe this would be done by changing scenes?

255
General Discussion / Re: Merry Christmas and a happy new year!
« on: December 26, 2011, 12:16:32 AM »
Thanks you too !!       ::hijack

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