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Messages - piere

Pages: 1 2 3 [4] 5 6 ... 21
46
Game announcements / Re: Colors On Canvas
« on: September 07, 2014, 09:40:36 PM »
Cool ! got a playable demo, or a gameplay video ?

47
Technical forum / Re: WME Bloom effect?
« on: August 28, 2014, 10:32:29 PM »
I dont know about that personally, but I know I was able to implement a ENB graphics mod inside of 3D scenes in Wintermute. It doesn't do much but there is a slight effect.

49
Cool !!  ::rock

50
Technical forum / Re: Entity Position Now Fixed
« on: May 30, 2014, 09:09:01 PM »
You would want to use the StickToRegion method on the bubble, so maybe make a "Bubble" region in your scene file, and make sure it is higher ranking than the default region so it images and stuff will appear on top of the original default region.

51
Technical forum / Re: Inventory Item
« on: May 30, 2014, 09:01:38 PM »
In the inventory item script, write:

on "RightClick"
{
actor.Talk("Comment"); // add more info in this method like the sound file, fonts, etc as well
}

52
Technical forum / Re: Export characters from Max 2014
« on: May 17, 2014, 05:32:18 AM »
Did you use Panda .X file export?

53
Game announcements / Re: The Eldritch Cases: Dagon
« on: April 19, 2014, 01:27:22 AM »
Wow nice dude !

54
Game design / Re: Animated Game Characters - InDee Toons Kickstarter
« on: March 31, 2014, 06:43:17 AM »
More and more spam on this forum all the time. Please ban these people.

55
WME sources discussion / Re: Screen resolution scale down
« on: March 21, 2014, 07:08:56 AM »
@metamorphium What does your fork do differently than the original WME Lite?

56
Game announcements / Re: Kingdom Wars : Android : strategy card game
« on: March 19, 2014, 05:22:58 AM »
Put it on iOS also !  ::rock

57
Technical forum / Re: How to handle Loops and FPS questions
« on: March 19, 2014, 05:08:35 AM »
60 fps is a good framerate for any game. The industry standard is 30, so anything above that is good. FPS can slow down if your loops go too fast, so if that happens just make sure to increase the sleep count.

58
WME sources discussion / Re: Screen resolution scale down
« on: March 19, 2014, 05:04:09 AM »
Someone made a really cool tool recently and posted it on here. It was last year or this year I think, it automatically scales down every image in the game to fit whatever resolution you are going for. You might wanna search for it in the forums, I forgot what it was called.

59
WME Lite / Re: New Errors
« on: March 08, 2014, 12:47:51 PM »
I re-downloaded it and it seems to be working now. Thanks for the help

60
WME Lite / Re: New Errors
« on: March 08, 2014, 12:28:09 PM »
I just downloaded everything fresh yesterday

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