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Technical forum / Re: 3D actor not showing and returning an error
« on: September 10, 2007, 04:11:45 PM »
Do you have a hidden geometry in your scene? I may be mistaken but I think you need one in order to add a 3D actor.
Forum rules - please read before posting, it can save you a lot of time.
This being said, once in the future I hope Mnemonic implements surfaces for mirrors for sure.Well, as much as I would have wanted that, I have no idea if Mnemonic is planning on implementing that tomorrow or maybe next year - if at all, so I can't count on that...
I'm afraid there's no perfect way of doing that in WME, there are only workarounds..Can someone please list the know workarounds along with their advantages and disadvantages?
actorMirror.GoToAsync(newX,newY);
actor.GoTo(posx,posy);