My name is Clark Kromenaker, and I'm a student at the University of Southern California studying Computer Science and Game Design, though I am originally from Wisconsin. I'm 18 years old, and am currently working on a Wintermute project, as well as a website which I hope, when launched, will be successful enough to become profitable. Besides being a website for my "studio" projects, I also want it to contain extensive tutorials and free resources (models, graphics, sound, etc) for games, websites, and other tech-related items.
Favorite adventures:
Gabriel Knight (all three, but I like the 3rd the most)
Riven
Space Quest (couldn't name just one)
I found Wintermute when, after constantly nagging on the AGS forum for features such as usable video playback, subtitles, and better volume controls, someone finally mentioned WM. When I looked it up and started messing with it, I was shocked that it isn't more widely used. Not only does it seem to have everything you need for a truly professional game, but it also seems to be so abstractly constructed as to allow for some widely varying game styles. Well done.