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Author Topic: 'numpad' script?  (Read 3222 times)

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'numpad' script?
« on: November 08, 2005, 05:20:33 PM »


Maybe anyone can help me realize this script:

For entering in the next room, a hero must enter some numberic sequence, ex. 12345
Numpad do not have a screen, so if player press wrong key, all previous typed nums reseting.

What a best way to do this? :)


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Re: 'numpad' script?
« Reply #1 on: November 08, 2005, 07:07:06 PM »

My first thoughts are in case you will use the keypad for various functions or different scenes you will have global listeners for these key-pressed events. In this case I'd include in the scene a script listening to key-pressed events and save the code status in a variable.

Hard to put in words. Well imagine you have a variable called level and a code "1 2 3 4 5" stored in an Array keycode[].
now we start off in the scene with level = 1.

if key "1" is pressed it will check the current level (1) and check keycode[level]. In this case keycode[1]=1 so the script would advance to level = 2. When the next numkey event is sent to the script it will check again. For example numkey 3 is pressed it will see keycode[2]=2  -->NOT 3 so the script will reset level back to 1 and all starts over again.

is that understandable? ???

Let's try pseudo-code


keycode[1]=1; -->five digit code 1 - 5

level = 0; -->the level of code entered (it's successful number advances in level, wrong number resets to one)

numkey; -->the key that has been pressed.

Event: when a numkey has been pressed
 if (numkey == keycode[level])
     level++; correct number entered so level advances one more step
     if (level > 5) trigger event / unlock door;  if level has advanced over 5 it means the code has been entered successfull and can trigger the event (e.g. to unlock a door)
     level=1; if a wrong number is entered level is reset to 1 and you need to type all over again


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Re: 'numpad' script?
« Reply #2 on: November 08, 2005, 10:04:40 PM »

There's also some, slightly confusing :), keypad discussion in this thread:
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